A LITTLE ADVENTURE WITH PIP

Your three-step journey

Getting your garden ready…

    🍃 Review leaves · Participation rewards

    No timer. Pause any time. Your garden friends stay forever.

    YOUR GARDEN OF LITTLE WINS

    0 stars · 0 sunshines

    1 more star to welcome Little sprout!

    LITTLE LEARNERS. BIG POSSIBILITIES.

    Learning games
    for kids.

    Read, count, and discover with Pip. Kindergarten through sixth-grade adventures for homeschooling and after-school learning.

    Three little missions. Build a home, grow flowers, and welcome a butterfly.

    Getting your activity ready…

    Jump right in. No sign-in needed.

    Pip the friendly owlA little curiosity goes a long way.

    FROM THE CLASSROOM TO YOUR LIVING ROOM

    Great teachers spark a love of learning.
    Let’s help it grow.

    Teachers give children so much: guidance, encouragement, and new ways to see the world. Pip’s Classroom builds on that wonderful work with a little extra practice at home. Homeschooling families can also pair these games with their own lessons and hands-on activities. Short, playful activities give curious minds more chances to try, discover, and feel proud of their progress.

    KINDERGARTEN · FOLLOW THEIR CURIOSITY

    Kindergarten adventures

    Start with a favorite. Try something new.
    Take your time with every answer.

    GROW WITH PIP

    First grade

    Pick an adventure. Read, explore, create, and grow your garden.

    Number Bridge favorites

    Your original ten number stories and their stars stay with you.

    KEEP GROWING WITH PIP

    Second grade

    Read, investigate, solve, and create. Choose your next adventure with Pip.

    Place Value Builders favorites

    Return to the original eight block-building challenges. Your stars stay with you.

    KEEP GROWING WITH PIP

    Third grade

    Read, investigate, solve, and create. Choose your next adventure with Pip.

    Array Garden favorites

    MATH · MULTIPLICATION

    Array Garden

    Build equal rows to solve eight garden stories. Count by groups, explore repeated addition, and find the total—with spoken directions and helpful hints from Pip.

    KEEP GROWING WITH PIP

    Fourth grade

    Read, investigate, solve, and create. Choose your next adventure with Pip.

    Fraction Workshop favorites

    MATH · EQUIVALENT FRACTIONS

    Fraction Workshop

    Shade fraction bars to solve eight challenges. Explore numerators and denominators, compare shaded amounts, and discover why multiplying both numbers keeps a fraction equivalent.

    KEEP GROWING WITH PIP

    Fifth grade

    Read, investigate, solve, and create. Choose your next adventure with Pip.

    Volume Builders favorites

    MATH · VOLUME

    Volume Builders

    Stack layers to build rectangular prisms in eight challenges. Look inside each layer, count unit cubes, and find volume using length × width × height.

    KEEP GROWING WITH PIP

    Sixth grade

    Read, investigate, solve, and create. Choose your next adventure with Pip.

    Ratio Kitchen favorites

    MATH · RATIOS

    Ratio Kitchen

    Find missing ingredient amounts in eight recipe challenges. Use ratio tables to make larger and smaller batches, with spoken directions and explanations from Pip.

    SMALL MOMENTS, MEANINGFUL PRACTICE

    More ways to say “I can do it.”

    Build the foundations

    Match letters, hear rhymes, build simple words, and explore short stories. Trace letters, count and compare groups, and practice adding and subtracting within ten.

    Make room for discovery

    Explore nature and our world. Practice friendship, play with melodies, mix colors, and make something that’s entirely their own.

    Keep trying, keep growing

    Listen to an instruction, ask Pip to show the way, and try again. Friendly encouragement and little stars celebrate each completed activity.

    A FEW MINUTES TOGETHER

    You bring the encouragement.
    Pip brings the play.

    Sit beside your little learner, let them choose an adventure, and talk about what they notice. Follow their pace — one activity can be enough for today.

    1. Choose together. Start with a skill from their lessons or a subject they love.
    2. Wonder out loud. Ask “What do you notice?” or “How did you figure that out?”
    3. Celebrate the effort. A thoughtful try is something to feel good about.
    YOUR LITTLE LEARNING GARDEN
    🌱

    A little play helps your garden grow.

    Finished activities earn stars and help your garden grow. Come back for another little adventure whenever you’re ready.

    A LITTLE PLAY IN YOUR HOMESCHOOL DAY

    Home schooling, with room for curiosity.

    Choose one skill, play a short game together, and try the idea off screen. Read a story, count objects around the house, or draw a letter on paper. Pip’s activities fit alongside the books, lessons, and discoveries that make your day.

    Explore homeschool learning games

    A LITTLE GUIDE FOR GROWN-UPS

    Free learning games by grade and skill

    Explore reading, writing, math, science, social studies, feelings, music, and art from kindergarten through sixth grade. Find activities for home, after-school practice, and learning together.

    Choose a game

    Pick something to play.

    A LITTLE HELP FOR GROWN-UPS

    Learning together

    🔒 Homeschool · Members

    Detailed learning records

    All recorded grades and subjects for this learner. Participation rewards are shown separately.

    Participation rewards

    Stars, badges, review leaves, and garden friends celebrate taking part. They do not measure skill mastery.

    Learning settings and how evidence works

    Open-ended activities always wait for you, so there is time to discuss and explore.

    Three adventure levels and celebrations every ten completions are game progress. Stars, badges, review leaves, and permanent garden friends celebrate participation; they do not declare a state standard mastered.

    The mixed kindergarten through sixth-grade routes introduce skills with Pip, offer supported practice, and then invite independent application. Existing stars are preserved, but are never converted into evidence. Older specialist activities outside these routes keep their completion rewards.

    Our pilot looks for four first-try independent successes in five varied checks, across at least two sessions separated by 30 minutes. Hints and models are recorded separately. An educator must review whether this rule fits each skill. It is a product hypothesis, not an Idaho proficiency cutoff. Creative work and real-world social behavior are never automatically graded.

    Learning notes save activity IDs, attempt outcomes, support use, and adult-reported observations. Creations stay on this device unless a grown-up explicitly adds them to the family portfolio. Child voices are never uploaded.

    Review the first-grade activities and skill map · Review the second-grade activities and skill map · Third-grade educator review · Fourth-grade educator review · Fifth-grade educator review · Sixth-grade educator review. Coverage and the pilot evidence rule still need human review.

    Loading your learning garden…
    Pip’s voice is AI-generated by OpenAI.

    Choose any letter and play three short activities: recognize the uppercase letter, match a picture, and find its lowercase partner.

    Tap “Listen” to listen to the current game’s question or instructions. On the reading start screen, tap “Listen.” These buttons turn sound on and play narration; they do not record a child’s voice. Encourage your child to say the words and notice their sounds. For X, we listen for the ending sound in “fox.”

    There’s no time limit for answering and no penalty for trying again. After a correct answer, the game moves on after five seconds unless you pause automatic advancement above. Open-ended route activities always wait for Next. Tap Next to move on sooner. No account or sign-in is needed. Guest stars save automatically for this browser. Everyone playing as a guest in this browser shares a garden. A grown-up can optionally create an account to keep a garden across devices. Clearing cookies or switching browsers starts a new guest garden; account holders can sign in to restore their stars. All games also have written instructions.

    Site usage

    Public classroom and learning-guide pages use Google Analytics to measure site visits. Google Analytics may use cookies; advertising personalization and Google signals are disabled in our tag. We do not attach learner names, account IDs, answers, or creations to this tag. Private admin and homeschool workspaces do not load it. How Google uses data from sites that use its services.

    Cloudflare provides site traffic statistics. We also count classroom section openings and game plays, using daily totals with no names, account IDs, IP addresses, or answers attached. Section and game totals are kept for 90 days. A game play counts the first interaction during a game visit; it does not mean the game was completed.

    Grow as a reader

    In Reading, choose Rhyme Nest to hear matching word endings, Word Builder to spell 36 short words, or Story Time to order and retell 30 short stories. Rhyme Nest has 34 challenges. These are the same activities and stars used by the mixed Reading Adventure. Help me gives a clue without earning a star; Undo lets children change their answer. Read the story together shows the full text for grown-up support. Try saying each sound as you build a word, then blend them together. Ask your child to retell each story to Pip.

    100-question reading adventure

    Choose Reading, then 100-question adventure to mix 34 rhymes, 36 word-building tasks, and 30 short stories. Completed questions are skipped. Each unique completed question earns one reading star. A daisy grows at 30 stars, a sunflower at 60, a reading tree at 90, and a butterfly arrives at 100. These rewards stay in the reading garden on Home. Previous reading challenge stars count toward this garden. The A–Z games keep their separate progress.

    Writing garden

    Choose Writing to trace big and little letters A–Z. Draw along the letter with a finger, stylus, or mouse. Start anywhere on its trail and draw the parts in any order or direction. The star is an optional helper. Lift between separate parts. Show me demonstrates the path. Each shape earns one writing star; tracing both shapes completes a letter. A replay never adds duplicate stars. Keyboard instructions are under the paper. The trails are gentle practice guides, not a handwriting assessment. No drawings are uploaded or saved.

    More ways to write

    In Writing, Word Trails guides children through six three-letter words, one lowercase letter at a time. A whole word earns one star. Sentence Garden offers six sentences to arrange with a capital first word, spaces between words, and a period. Help me explains the model without earning a star.

    Picture Journal offers six drawing-and-label prompts. Children can write their own label, choose a word, or ask a grown-up to help. Invite them to explain why they chose their idea. A picture mark and a label earn a participation star; this is not a spelling or drawing assessment. Use Save to this device to keep pictures and labels before leaving. Download a copy for a separate file, or let a grown-up add a favorite to the optional family portfolio.

    Number garden

    Choose Math to start with numbers 1–10. Tap each apple to count it once, match a number to a carrot basket, and try different ways to add two groups with totals up to ten. Zero has its own lesson at the end of the number picker; empty groups introduce what zero means. Each number has three games and three stars, with no timer or penalty for trying again. Saved math progress is separate from reading and writing.

    More math adventures

    In Math, choose Basket Buddies to compare groups and numbers up to ten: more, fewer, or the same. Choose Snack Subtraction to share apples with Pip and count how many remain. Each game has eight challenges and eight saved stars. Tap Help me for a clue or Listen to hear the question. Hints never earn a star. In Snack Subtraction, Start over puts the apples back before you answer.

    These activities practice kindergarten number comparison (K.CC.C.6–7) and subtraction using objects within ten (K.OA.A.1–2). Ask your child to explain their thinking; the games supplement classroom instruction.

    Discovery garden

    Choose Science to explore plants, animals, weather, senses, water, and the sky. Each topic has six picture challenges and a short explanation after each discovery. Ask your child what they notice and why they chose a picture. Tap Listen to hear a question, or Hear what we learned after answering. The original topic games use picture questions; the adventure routes also include adult-supported investigations. Science stars and completed topics save in your learning garden.

    Our little community

    Choose Social studies for community helpers, a simple neighborhood map, cooperation, past and present, shared places, and family traditions. Each topic has six picture challenges with a short explanation. Invite your child to describe what they see, talk about different ways families live, and practice listening to others. Progress saves in this browser.

    Feelings & friends

    Choose Feelings for naming emotions, finding calm, friendship, empathy, solving problems, and asking trusted grown-ups for help. All feelings are welcome. Stars track completed practice stories, not how your child feels or behaves. The game does not ask children to report their own emotions.

    In Find calm, an optional breathing bubble offers three gentle breaths. Children can stop, skip it, or go at their own pace. It does not earn stars or change an answer. Talk together about other strategies that work for your child.

    Music garden

    Choose Music to copy three short melodies on colorful note keys, build three rhythms with taps and quiet rests, and explore high notes, faster beats, and matching tunes. Tap Play to hear each example. Note trails and picture clues let children play visually, too. Beat builders uses a four-step pattern with no timing test. There are nine music stars, saved in your learning garden. Replaying never adds duplicate stars.

    Musical sounds start only when a player taps a key or Play. Use Stop or the sound button at any time. Children can use touch, a mouse, or Tab and Enter on the keyboard.

    Art garden

    Choose Art to explore three paint-color mixes, make three shape pictures, and try lines, dots, and colorful drawing. The paint mixer uses a simple red-yellow-blue model; real paints can mix a little differently. Children can put their shapes and marks anywhere. Stars recognize trying the activity, not artistic quality.

    Use a finger, stylus, mouse, or the keyboard instructions below the paper. Undo removes one mark; Clear paper starts fresh. Use Save to this device to keep your picture before leaving. Saved creations are separate from stars and skill evidence. Invite your child to tell you about their creation.

    Garden rewards and daily goals

    Unique completed activities earn stars toward permanent garden friends and subject badges. Three new activities in one day earn a sunshine. Days follow this device’s local calendar; offline stars count on the day they first save to the server. Replaying a completed activity does not add another star. Breaks never remove rewards. Guest rewards use this browser’s saved progress, and a grown-up account carries the garden across devices.

    Usage & testing settings

    Keep this browser’s future test activity out of the public usage overview. Your learning progress stays saved. Network traffic reports are separate.

    Saved narration

    The first time a game instruction is read aloud, Pip’s Classroom generates an MP3 and saves it for future visits. The same instruction and voice reuse that file across devices. New recordings need OpenAI API credits; previously saved recordings can play without another generation request. Only the game’s fixed written narration is saved here, never a child’s microphone recording or answer.

    Listen with Pip

    Tap Listen to hear the instructions in Pip’s AI-generated voice. Children answer using the game buttons. This site does not record children’s voices.

    My learning garden

    Your friends stay with you. Come back whenever you’re ready.

    Garden friends

    Each new activity earns a star. Stars welcome new friends!

    My subject badges

    Earn 5 stars in a subject to collect its badge.

    Grow a sunshine with 3 new activities in a day. Your sunshines stay in your collection. You can play your favorites again, too!

    Who’s learning?

    Pick your picture to open your own garden.

    YOUR LEARNER’S PROGRESS

    Your learner’s progress

    No sign-in needed. Stars save automatically for this browser.

    Keep your garden across devices

    Accounts are optional and for grown-ups. Keep playing now, or create an account to bring your stars with you.

    Participation rewards and completion counts

    These celebrate practice and participation. They are separate from learning evidence.

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