Human review pending. Please review these activities before treating the coverage or evidence rule as suitable for a learner.
800 supplemental activities; coverage is partial. Completion levels are game progress, not standards mastery.
Four first-try independent successes in five varied checks over two sessions. Product hypothesis, not an Idaho cutoff. Review separately for each skill; never automatically grade creative work or real-world behavior.
Download the complete activity map
Idaho ELA/Literacy · January 3, 2022 · 2.FR-PA.2a
Coverage: partial. Adult observation needed; no automatic grade.
Adult reference: pit
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say tap slowly: t, a, p.
g2.reading.sound-0.v1Adult reference: pot
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say tap slowly: t, a, p.
g2.reading.sound-1.v1Adult reference: nap
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say tap slowly: t, a, p.
g2.reading.sound-2.v1Adult reference: but
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say tap slowly: t, a, p.
g2.reading.sound-3.v1Adult reference: net
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say tap slowly: t, a, p.
g2.reading.sound-4.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PA.2b
Coverage: partial. Adult observation needed; no automatic grade.
Adult reference: lapping
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say stop slowly: s, t, o, p.
g2.reading.sound-5.v1Adult reference: sipping
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say stop slowly: s, t, o, p.
g2.reading.sound-6.v1Adult reference: seeking
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say stop slowly: s, t, o, p.
g2.reading.sound-7.v1Adult reference: paying
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say stop slowly: s, t, o, p.
g2.reading.sound-8.v1Adult reference: canning
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say stop slowly: s, t, o, p.
g2.reading.sound-9.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PA.2b
Coverage: partial. Adult observation needed; no automatic grade.
Adult reference: funny
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say cat slowly: c, a, t.
g2.reading.sound-10.v1Adult reference: mutter
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say cat slowly: c, a, t.
g2.reading.sound-11.v1Adult reference: madder
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say cat slowly: c, a, t.
g2.reading.sound-12.v1Adult reference: winner
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say cat slowly: c, a, t.
g2.reading.sound-13.v1Adult reference: tapping
Help: Play with the sounds aloud with a grown-up. No recording is needed.
Pip’s example: Say cat slowly: c, a, t.
g2.reading.sound-14.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PH.3a
Coverage: partial. Adult observation needed; no automatic grade.
Target: head
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-head.v1Target: hook
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-hook.v1Target: boat
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-boat.v1Target: weigh
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-weigh.v1Target: toil
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-toil.v1Target: cloud
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-cloud.v1Target: train
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-train.v1Target: coin
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-coin.v1Target: clown
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-clown.v1Target: bread
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at rain. The letters ai work together.
g2.reading.decode-bread.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PH.3b
Coverage: partial. Adult observation needed; no automatic grade.
Target: rabbit
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-rabbit.v1Target: picnic
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-picnic.v1Target: robot
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-robot.v1Target: tulip
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-tulip.v1Target: sunset
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-sunset.v1Target: magnet
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-magnet.v1Target: napkin
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-napkin.v1Target: invite
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-invite.v1Target: contest
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-contest.v1Target: open
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at basket. Split it into bas and ket.
g2.reading.decode-open.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PH.3c
Coverage: partial. Adult observation needed; no automatic grade.
Target: unpack
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-unpack.v1Target: dislike
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-dislike.v1Target: helpful
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-helpful.v1Target: careless
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-careless.v1Target: replay
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-replay.v1Target: kindness
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-kindness.v1Target: teacher
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-teacher.v1Target: hopeful
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-hopeful.v1Target: unfair
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-unfair.v1Target: fearless
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at repaint. Find the base word paint.
g2.reading.decode-fearless.v1Idaho ELA/Literacy · January 3, 2022 · 2.FR-PH.3d–e
Coverage: partial. Adult observation needed; no automatic grade.
Target: again
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at wrist. The w is silent.
g2.reading.decode-again.v1Target: been
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at wrist. The w is silent.
g2.reading.decode-been.v1Target: knock
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at wrist. The w is silent.
g2.reading.decode-knock.v1Target: write
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at wrist. The w is silent.
g2.reading.decode-write.v1Target: thumb
Help: Look for a familiar spelling pattern or word part. Blend the parts and explain the word in a sentence.
Pip’s example: Look at wrist. The w is silent.
g2.reading.decode-thumb.v1Idaho ELA/Literacy · January 3, 2022 · 2.VD-WB.1a
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: tired · hungry · noisy
Answer: tired
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: The puppy was drowsy. Its eyes closed as it lay down.
g2.reading.meaning-0.v1Choices: spoke quietly · shouted loudly · ran quickly
Answer: spoke quietly
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: The puppy was drowsy. Its eyes closed as it lay down.
g2.reading.meaning-1.v1Choices: not wide · very long · very bright
Answer: not wide
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: The puppy was drowsy. Its eyes closed as it lay down.
g2.reading.meaning-2.v1Choices: easy to slide on · easy to climb · covered in sand
Answer: easy to slide on
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: The puppy was drowsy. Its eyes closed as it lay down.
g2.reading.meaning-3.v1Choices: looked closely · ran away · fell asleep
Answer: looked closely
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: The puppy was drowsy. Its eyes closed as it lay down.
g2.reading.meaning-4.v1Idaho ELA/Literacy · January 3, 2022 · 2.VD-WB.2b
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: hurl · place · hold
Answer: hurl
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: Walk and sprint both tell how someone moves.
g2.reading.meaning-9.v1Idaho ELA/Literacy · January 3, 2022 · 2.VD-WB.1b–e
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: take things out · buy a new bag · carry a full bag
Answer: take things out
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: Start with tie. It means fasten with a knot.
g2.reading.meaning-5.v1Choices: a coat worn in rain · a rainy cloud · a boat in a river
Answer: a coat worn in rain
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: Start with tie. It means fasten with a knot.
g2.reading.meaning-6.v1Choices: a pond where a frog lives · a frog’s jumping motion · a frog’s green color
Answer: a pond where a frog lives
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: Start with tie. It means fasten with a knot.
g2.reading.meaning-7.v1Choices: without enough care · full of care · caring again
Answer: without enough care
Help: Look for a clue in the sentence, a familiar word part, or the reference entry.
Pip’s example: Start with tie. It means fasten with a knot.
g2.reading.meaning-8.v1Idaho ELA/Literacy · January 3, 2022 · 2.RC-TE.3; 2.RC-L.5b
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Tess made a paper kite. A gust tore a corner before she could fly it. She wanted to throw it away. Amir offered a small patch. They repaired the corner together, and the kite rose above the grass.
Choices: She accepts help to repair it. · She tries flying it before fixing the corner. · She makes a different kite by herself.
Answer: She accepts help to repair it.
Help: Find a sentence that supports your idea.
Pip’s example: A wheel fell off Sam’s toy. Sam asked Lee for tape. They fixed it.
g2.reading.story-kite-detail.v2Noor planted a seed in a cup. Each morning she checked it, but nothing showed. She kept giving it the right amount of water. One morning a green loop pushed up. Noor drew what she saw and kept watching.
Choices: She keeps caring for the seed. · She changes the seed every morning. · She waters it only after the green loop appears.
Answer: She keeps caring for the seed.
Help: Find a sentence that supports your idea.
Pip’s example: A wheel fell off Sam’s toy. Sam asked Lee for tape. They fixed it.
g2.reading.story-seed-detail.v2Ben’s toy bridge fell when he put a car on it. He felt annoyed. He tried a wider base and tested one car before adding another. The bridge stayed up. Ben smiled and sketched the new base.
Choices: He makes its base wider. · He tests more cars before changing the base. · He repairs the car instead of the bridge.
Answer: He makes its base wider.
Help: Find a sentence that supports your idea.
Pip’s example: A wheel fell off Sam’s toy. Sam asked Lee for tape. They fixed it.
g2.reading.story-bridge-detail.v2Rae could not find a book about moths. She asked the librarian where insect books were kept. Together they checked a shelf label. Rae found two books and showed a friend how the label helped.
Choices: She asks for help and uses a label. · She asks a friend to choose any book. · She checks the return date to find the shelf.
Answer: She asks for help and uses a label.
Help: Find a sentence that supports your idea.
Pip’s example: A wheel fell off Sam’s toy. Sam asked Lee for tape. They fixed it.
g2.reading.story-library-detail.v2A class planned a garden mural. Eli wanted only yellow flowers. Jo suggested several colors to show different plants. Eli listened and made a yellow flower beside Jo’s purple one. Their mural had room for many ideas.
Choices: He makes room for it. · He changes every flower to purple. · He asks Jo to use yellow flowers only.
Answer: He makes room for it.
Help: Find a sentence that supports your idea.
Pip’s example: A wheel fell off Sam’s toy. Sam asked Lee for tape. They fixed it.
g2.reading.story-mural-detail.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-L.5a
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Tess made a paper kite. A gust tore a corner before she could fly it. She wanted to throw it away. Amir offered a small patch. They repaired the corner together, and the kite rose above the grass.
Choices: Working together can solve a problem. · Careful work prevents every problem. · Trying alone is better than asking for help.
Answer: Working together can solve a problem.
Help: Think about the events from the beginning through the ending.
Pip’s example: Jo could not lift a box alone. Jo and Eli lifted it together.
g2.reading.story-kite-whole.v2Noor planted a seed in a cup. Each morning she checked it, but nothing showed. She kept giving it the right amount of water. One morning a green loop pushed up. Noor drew what she saw and kept watching.
Choices: Some changes take patient care. · Watching closely makes a seed grow at once. · Drawing a plant matters more than caring for it.
Answer: Some changes take patient care.
Help: Think about the events from the beginning through the ending.
Pip’s example: Jo could not lift a box alone. Jo and Eli lifted it together.
g2.reading.story-seed-whole.v2Ben’s toy bridge fell when he put a car on it. He felt annoyed. He tried a wider base and tested one car before adding another. The bridge stayed up. Ben smiled and sketched the new base.
Choices: Trying a new idea can help. · Adding more weight always fixes a bridge. · A first attempt is usually the best design.
Answer: Trying a new idea can help.
Help: Think about the events from the beginning through the ending.
Pip’s example: Jo could not lift a box alone. Jo and Eli lifted it together.
g2.reading.story-bridge-whole.v2Rae could not find a book about moths. She asked the librarian where insect books were kept. Together they checked a shelf label. Rae found two books and showed a friend how the label helped.
Choices: Asking a question can help you learn. · The first shelf always has the right book. · Choosing quickly matters more than asking.
Answer: Asking a question can help you learn.
Help: Think about the events from the beginning through the ending.
Pip’s example: Jo could not lift a box alone. Jo and Eli lifted it together.
g2.reading.story-library-whole.v2A class planned a garden mural. Eli wanted only yellow flowers. Jo suggested several colors to show different plants. Eli listened and made a yellow flower beside Jo’s purple one. Their mural had room for many ideas.
Choices: Different ideas can work together. · Good teamwork means using one person’s plan. · A plan works best when it never changes.
Answer: Different ideas can work together.
Help: Think about the events from the beginning through the ending.
Pip’s example: Jo could not lift a box alone. Jo and Eli lifted it together.
g2.reading.story-mural-whole.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-L.5c
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
In one version, a mouse uses a leaf to cross a puddle. The leaf tips, so a frog gives the mouse a ride. In another version, the mouse folds a paper boat. When it gets wet, a turtle carries the mouse across.
Choices: A helper carries the mouse across. · The mouse repairs its boat and sails alone. · The mouse waits until the puddle dries.
Answer: A helper carries the mouse across.
Help: Think about the events from the beginning through the ending.
Pip’s example: At first, a toy was lost. A friend helped search. They found it under a chair.
g2.reading.story-boat-whole.v2Luz wanted to draw clouds outside. Ren wanted dry paper for a card. When rain began, Luz was excited to watch the clouds from a window. Ren moved the paper away from the open window. They worked together indoors.
Choices: Both find a way to work indoors. · Both wait outside for the rain to end. · They decide to make the same kind of card.
Answer: Both find a way to work indoors.
Help: Think about the events from the beginning through the ending.
Pip’s example: At first, a toy was lost. A friend helped search. They found it under a chair.
g2.reading.story-rain-whole.v2In one story, a rabbit hurries ahead in a race, rests, and a steady turtle finishes first. In a new version, a rabbit stays beside a tired turtle and they reach the finish together.
Choices: The second ending. · The first ending. · Both endings equally emphasize helping.
Answer: The second ending.
Help: Think about the events from the beginning through the ending.
Pip’s example: At first, a toy was lost. A friend helped search. They found it under a chair.
g2.reading.story-race-whole.v2Kai hoped to sled on new snow. Ana hoped to find bird tracks. Kai thought the yard looked empty, but Ana noticed tiny marks by the feeder. Kai stopped to look. They followed the tracks with their eyes, then went sledding.
Choices: They look at tracks and then go sledding. · They sled first, then look for bird tracks. · They look at tracks instead of going sledding.
Answer: They look at tracks and then go sledding.
Help: Think about the events from the beginning through the ending.
Pip’s example: At first, a toy was lost. A friend helped search. They found it under a chair.
g2.reading.story-snow-whole.v2At the start, Mei worried that her paper lantern would look unlike her cousin’s. She chose a wavy pattern that reminded her of a river. Her cousin chose stars. At the end, they displayed both and explained their different ideas.
Choices: She shares her own idea with confidence. · She changes her waves to match the stars. · She asks her cousin to copy her waves.
Answer: She shares her own idea with confidence.
Help: Think about the events from the beginning through the ending.
Pip’s example: At first, a toy was lost. A friend helped search. They found it under a chair.
g2.reading.story-lantern-whole.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-L.5d–e
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
In one version, a mouse uses a leaf to cross a puddle. The leaf tips, so a frog gives the mouse a ride. In another version, the mouse folds a paper boat. When it gets wet, a turtle carries the mouse across.
Choices: Another animal helps the mouse cross. · The mouse makes a paper boat both times. · The same animal carries the mouse each time.
Answer: Another animal helps the mouse cross.
Help: Find a sentence that supports your idea.
Pip’s example: One child wants sunshine to play. Another wants rain for a garden.
g2.reading.story-boat-detail.v2Luz wanted to draw clouds outside. Ren wanted dry paper for a card. When rain began, Luz was excited to watch the clouds from a window. Ren moved the paper away from the open window. They worked together indoors.
Choices: Luz wants to observe it; Ren wants to protect paper. · Luz wants dry paper; Ren wants to watch clouds. · Both want to finish their work outdoors.
Answer: Luz wants to observe it; Ren wants to protect paper.
Help: Find a sentence that supports your idea.
Pip’s example: One child wants sunshine to play. Another wants rain for a garden.
g2.reading.story-rain-detail.v2In one story, a rabbit hurries ahead in a race, rests, and a steady turtle finishes first. In a new version, a rabbit stays beside a tired turtle and they reach the finish together.
Choices: One has a single winner; one has a shared finish. · Both end with the rabbit finishing first. · Both end with the turtle finishing alone.
Answer: One has a single winner; one has a shared finish.
Help: Find a sentence that supports your idea.
Pip’s example: One child wants sunshine to play. Another wants rain for a garden.
g2.reading.story-race-detail.v2Kai hoped to sled on new snow. Ana hoped to find bird tracks. Kai thought the yard looked empty, but Ana noticed tiny marks by the feeder. Kai stopped to look. They followed the tracks with their eyes, then went sledding.
Choices: They are hoping to do different activities. · Kai wants bird tracks; Ana wants sledding. · They disagree about whether it has snowed.
Answer: They are hoping to do different activities.
Help: Find a sentence that supports your idea.
Pip’s example: One child wants sunshine to play. Another wants rain for a garden.
g2.reading.story-snow-detail.v2At the start, Mei worried that her paper lantern would look unlike her cousin’s. She chose a wavy pattern that reminded her of a river. Her cousin chose stars. At the end, they displayed both and explained their different ideas.
Choices: One uses waves and one uses stars. · Both choose a pattern of stars. · One leaves the lantern without a pattern.
Answer: One uses waves and one uses stars.
Help: Find a sentence that supports your idea.
Pip’s example: One child wants sunshine to play. Another wants rain for a garden.
g2.reading.story-lantern-detail.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-NF.6a
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Roots help many plants take in water from soil. They also hold a plant in place. A seedling with growing roots can get water and stay steady as its stem grows.
Choices: Roots help a plant live and stay in place. · Roots make every plant grow tall. · Roots mainly help leaves make shade.
Answer: Roots help a plant live and stay in place.
Help: Use the words in the text to support your answer.
Pip’s example: Birds build nests. Nests can hold eggs. Nests can shelter young birds.
g2.reading.facts-roots-0.v2To borrow a library book, first choose one that interests you. Next take it to the checkout desk or machine. Keep track of its return date. Returning books lets another reader borrow them.
Choices: Borrowing and returning library books. · Choosing which books a library should buy. · Keeping a personal collection of books.
Answer: Borrowing and returning library books.
Help: Use the words in the text to support your answer.
Pip’s example: Birds build nests. Nests can hold eggs. Nests can shelter young birds.
g2.reading.facts-library-0.v2Trees can make shade by blocking some sunlight. A shaded bench may feel cooler than a sunny bench. Parks sometimes have trees near places where people rest. Shade is one way trees help people outdoors.
Choices: Tree shade can help people feel cooler. · Every park bench must be under a tree. · Tree shade keeps the sun from warming any place.
Answer: Tree shade can help people feel cooler.
Help: Use the words in the text to support your answer.
Pip’s example: Birds build nests. Nests can hold eggs. Nests can shelter young birds.
g2.reading.facts-shade-0.v2Text A: Reusing a jar for pencils means the jar can serve another purpose. Text B: Recycling a glass jar can provide material for making new glass products. Reusing keeps the jar as an object; recycling uses its material.
Choices: Ways to use a glass jar again. · How to turn glass into a pencil. · How to make glass jars from scratch.
Answer: Ways to use a glass jar again.
Help: Use the words in the text to support your answer.
Pip’s example: Birds build nests. Nests can hold eggs. Nests can shelter young birds.
g2.reading.facts-recycle-0.v2Text A: A bee visits flowers to collect food. Some pollen sticks to its body. Text B: When pollen travels between certain flowers, it helps those plants make seeds. A bee can carry pollen as it visits.
Choices: A bee’s flower visits can help plants make seeds. · Bees collect food without affecting flowers. · Flowers give seeds to every bee that visits.
Answer: A bee’s flower visits can help plants make seeds.
Help: Use the words in the text to support your answer.
Pip’s example: Birds build nests. Nests can hold eggs. Nests can shelter young birds.
g2.reading.facts-bees-0.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-NF.6b–c
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Roots help many plants take in water from soil. They also hold a plant in place. A seedling with growing roots can get water and stay steady as its stem grows.
Choices: They hold it in place. · They take sunlight in through the soil. · They make the stem too heavy to move.
Answer: They hold it in place.
Help: Use the words in the text to support your answer.
Pip’s example: First put soil in a pot. Next plant a seed. Then water gently.
g2.reading.facts-roots-1.v2To borrow a library book, first choose one that interests you. Next take it to the checkout desk or machine. Keep track of its return date. Returning books lets another reader borrow them.
Choices: You need a book to bring to checkout. · You must return every book before choosing one. · The checkout desk chooses your book for you.
Answer: You need a book to bring to checkout.
Help: Use the words in the text to support your answer.
Pip’s example: First put soil in a pot. Next plant a seed. Then water gently.
g2.reading.facts-library-1.v2Trees can make shade by blocking some sunlight. A shaded bench may feel cooler than a sunny bench. Parks sometimes have trees near places where people rest. Shade is one way trees help people outdoors.
Choices: It blocks some sunlight. · It makes the bench take in more sunlight. · It changes sunlight into a cool breeze.
Answer: It blocks some sunlight.
Help: Use the words in the text to support your answer.
Pip’s example: First put soil in a pot. Next plant a seed. Then water gently.
g2.reading.facts-shade-1.v2Text A: Reusing a jar for pencils means the jar can serve another purpose. Text B: Recycling a glass jar can provide material for making new glass products. Reusing keeps the jar as an object; recycling uses its material.
Choices: Reuse keeps the jar; recycling uses its material. · Reuse melts the glass; recycling keeps the jar. · Reuse and recycling keep every jar unchanged.
Answer: Reuse keeps the jar; recycling uses its material.
Help: Use the words in the text to support your answer.
Pip’s example: First put soil in a pot. Next plant a seed. Then water gently.
g2.reading.facts-recycle-1.v2Text A: A bee visits flowers to collect food. Some pollen sticks to its body. Text B: When pollen travels between certain flowers, it helps those plants make seeds. A bee can carry pollen as it visits.
Choices: It travels on a visiting bee. · It travels only inside a flower’s seeds. · It stays on the first flower the bee visits.
Answer: It travels on a visiting bee.
Help: Use the words in the text to support your answer.
Pip’s example: First put soil in a pot. Next plant a seed. Then water gently.
g2.reading.facts-bees-1.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-NF.6d–e
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Roots help many plants take in water from soil. They also hold a plant in place. A seedling with growing roots can get water and stay steady as its stem grows.
Choices: Roots take in water. · Roots make water from soil. · The stem takes in all the plant’s water.
Answer: Roots take in water.
Help: Use the words in the text to support your answer.
Pip’s example: A sign says: Keep the path clear so everyone can pass.
g2.reading.facts-roots-2.v2To borrow a library book, first choose one that interests you. Next take it to the checkout desk or machine. Keep track of its return date. Returning books lets another reader borrow them.
Choices: Another reader can borrow it. · It helps you choose the book’s topic. · It means the book never needs checking out.
Answer: Another reader can borrow it.
Help: Use the words in the text to support your answer.
Pip’s example: A sign says: Keep the path clear so everyone can pass.
g2.reading.facts-library-2.v2Trees can make shade by blocking some sunlight. A shaded bench may feel cooler than a sunny bench. Parks sometimes have trees near places where people rest. Shade is one way trees help people outdoors.
Choices: A shaded bench may feel cooler. · A sunny bench is always cooler. · A tree keeps rain off every resting place.
Answer: A shaded bench may feel cooler.
Help: Use the words in the text to support your answer.
Pip’s example: A sign says: Keep the path clear so everyone can pass.
g2.reading.facts-shade-2.v2Text A: Reusing a jar for pencils means the jar can serve another purpose. Text B: Recycling a glass jar can provide material for making new glass products. Reusing keeps the jar as an object; recycling uses its material.
Choices: They can keep useful material in use. · Both keep the jar exactly as it was. · Both turn the jar into the same new product.
Answer: They can keep useful material in use.
Help: Use the words in the text to support your answer.
Pip’s example: A sign says: Keep the path clear so everyone can pass.
g2.reading.facts-recycle-2.v2Text A: A bee visits flowers to collect food. Some pollen sticks to its body. Text B: When pollen travels between certain flowers, it helps those plants make seeds. A bee can carry pollen as it visits.
Choices: Pollen can stick to its body. · A bee puts pollen inside every seed. · A bee carries pollen only in its food.
Answer: Pollen can stick to its body.
Help: Use the words in the text to support your answer.
Pip’s example: A sign says: Keep the path clear so everyone can pass.
g2.reading.facts-bees-2.v2Idaho ELA/Literacy · January 3, 2022 · 2.RC-RF.4; 2.ODC-OC.2–4
Coverage: partial. Adult observation needed; no automatic grade.
Tess made a paper kite. A gust tore a corner before she could fly it. She wanted to throw it away. Amir offered a small patch. They repaired the corner together, and the kite rose above the grass.
Help: Read at a comfortable pace. Reread a tricky part, pause at punctuation, and explain one important event. A grown-up can observe your reading.
Pip’s example: Read: The dog ran. It found a ball.
g2.reading.reread-kite.v1Noor planted a seed in a cup. Each morning she checked it, but nothing showed. She kept giving it the right amount of water. One morning a green loop pushed up. Noor drew what she saw and kept watching.
Help: Read at a comfortable pace. Reread a tricky part, pause at punctuation, and explain one important event. A grown-up can observe your reading.
Pip’s example: Read: The dog ran. It found a ball.
g2.reading.reread-seed.v1Ben’s toy bridge fell when he put a car on it. He felt annoyed. He tried a wider base and tested one car before adding another. The bridge stayed up. Ben smiled and sketched the new base.
Help: Read at a comfortable pace. Reread a tricky part, pause at punctuation, and explain one important event. A grown-up can observe your reading.
Pip’s example: Read: The dog ran. It found a ball.
g2.reading.reread-bridge.v1Rae could not find a book about moths. She asked the librarian where insect books were kept. Together they checked a shelf label. Rae found two books and showed a friend how the label helped.
Help: Read at a comfortable pace. Reread a tricky part, pause at punctuation, and explain one important event. A grown-up can observe your reading.
Pip’s example: Read: The dog ran. It found a ball.
g2.reading.reread-library.v1A class planned a garden mural. Eli wanted only yellow flowers. Jo suggested several colors to show different plants. Eli listened and made a yellow flower beside Jo’s purple one. Their mural had room for many ideas.
Help: Read at a comfortable pace. Reread a tricky part, pause at punctuation, and explain one important event. A grown-up can observe your reading.
Pip’s example: Read: The dog ran. It found a ball.
g2.reading.reread-mural.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-HWK.7
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use the drawing paper or your own paper. Ask a grown-up to read it and notice the letter shapes and spacing. Typing or scribing can help ideas, but does not show handwriting.
Pip’s example: Write: Dear Pip,
g2.writing.hand-0.v1Help: Use the drawing paper or your own paper. Ask a grown-up to read it and notice the letter shapes and spacing. Typing or scribing can help ideas, but does not show handwriting.
Pip’s example: Write: Dear Pip,
g2.writing.hand-1.v1Help: Use the drawing paper or your own paper. Ask a grown-up to read it and notice the letter shapes and spacing. Typing or scribing can help ideas, but does not show handwriting.
Pip’s example: Write: Dear Pip,
g2.writing.hand-2.v1Help: Use the drawing paper or your own paper. Ask a grown-up to read it and notice the letter shapes and spacing. Typing or scribing can help ideas, but does not show handwriting.
Pip’s example: Write: Dear Pip,
g2.writing.hand-3.v1Help: Use the drawing paper or your own paper. Ask a grown-up to read it and notice the letter shapes and spacing. Typing or scribing can help ideas, but does not show handwriting.
Pip’s example: Write: Dear Pip,
g2.writing.hand-4.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-HWK.8
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use the keyboard with help. Check spaces, capital letters, and endings. Show it to a chosen grown-up on this screen; it is not published or saved.
Pip’s example: Type: Hello, Pip!
g2.writing.keyboard-0.v1Help: Use the keyboard with help. Check spaces, capital letters, and endings. Show it to a chosen grown-up on this screen; it is not published or saved.
Pip’s example: Type: Hello, Pip!
g2.writing.keyboard-1.v1Help: Use the keyboard with help. Check spaces, capital letters, and endings. Show it to a chosen grown-up on this screen; it is not published or saved.
Pip’s example: Type: Hello, Pip!
g2.writing.keyboard-2.v1Help: Use the keyboard with help. Check spaces, capital letters, and endings. Show it to a chosen grown-up on this screen; it is not published or saved.
Pip’s example: Type: Hello, Pip!
g2.writing.keyboard-3.v1Help: Use the keyboard with help. Check spaces, capital letters, and endings. Show it to a chosen grown-up on this screen; it is not published or saved.
Pip’s example: Type: Hello, Pip!
g2.writing.keyboard-4.v1Idaho ELA/Literacy · January 3, 2022 · 2.GC-GU.1f–g
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Sequence: The → small → fox → waited → quietly.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-0.v1Sequence: We → made → a → map → of → the → park.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-1.v2Sequence: I → packed → a → snack, → and → Jo → filled → the → bottle.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-2.v2Sequence: The → path → was → muddy, → so → we → wore → boots.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-3.v1Sequence: A → bright → kite → floated → above → the → field.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-4.v2Sequence: Mina → wanted → to → play, → but → the → rain → began.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-5.v1Sequence: After → lunch, → we → read → a → story.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-6.v1Sequence: The → tired → puppy → curled → up → beside → me.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-7.v1Sequence: Our → class → planted → seeds → in → small → cups.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-8.v2Sequence: I → held → the → ladder → while → Dad → hung → the → picture.
Help: Find the capital at the start, then arrange the words to tell a clear idea. Punctuation can help.
Pip’s example: Start with who: The little bird.
g2.writing.sentence-9.v2Idaho ELA/Literacy · January 3, 2022 · 2.GC-GU.1a–e
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: went · goed · go
Answer: went
Help: Read the whole sentence and think about the job of the missing word.
Pip’s example: Today I run to the gate.
g2.writing.grammar-0.v1Choices: mice · mouses · mouse
Answer: mice
Help: Read the whole sentence and think about the job of the missing word.
Pip’s example: Today I run to the gate.
g2.writing.grammar-1.v1Choices: quietly · quiet · quiets
Answer: quietly
Help: Read the whole sentence and think about the job of the missing word.
Pip’s example: Today I run to the gate.
g2.writing.grammar-2.v1Choices: herself · himself · yourself
Answer: herself
Help: Read the whole sentence and think about the job of the missing word.
Pip’s example: Today I run to the gate.
g2.writing.grammar-3.v1Choices: We fish at the pond. · The fish is silver. · I drew a fish.
Answer: We fish at the pond.
Help: Read the whole sentence and think about the job of the missing word.
Pip’s example: Today I run to the gate.
g2.writing.grammar-4.v1Idaho ELA/Literacy · January 3, 2022 · 2.GC-M.2a–c
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: Dear Jo, · Dear, Jo · Dear Jo.
Answer: Dear Jo,
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-0.v1Choices: Your friend, · Your, friend · Your friend?
Answer: Your friend,
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-1.v1Choices: don’t · dont · do’nt
Answer: don’t
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-2.v1Choices: the dog’s bowl · the dogs bowl · the dog bowl’s
Answer: the dog’s bowl
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-3.v1Choices: We visited Boise. · We visited boise. · we Visited boise.
Answer: We visited Boise.
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-4.v1Choices: We celebrate New Year’s Day. · We celebrate new year’s day. · We Celebrate new year’s day.
Answer: We celebrate New Year’s Day.
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-5.v1Choices: we’re · were’ · wer’e
Answer: we’re
Help: Check the greeting, name, or apostrophe carefully. Read it as a complete message.
Pip’s example: Look at: dear pip
g2.writing.edit-6.v1Idaho ELA/Literacy · January 3, 2022 · 2.GC-M.3a–b
Coverage: partial. Adult observation needed; no automatic grade.
Adult reference: badge
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-badge.v1Adult reference: boil
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-boil.v1Adult reference: cloud
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-cloud.v1Adult reference: hopeful
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-hopeful.v1Adult reference: careless
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-careless.v1Adult reference: unpack
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-unpack.v1Adult reference: rabbit
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-rabbit.v1Adult reference: knock
Help: Try the spelling, then use a beginning dictionary with a grown-up to check it. Explain one pattern you noticed.
Pip’s example: Listen to jump. Say its sounds slowly.
g2.writing.spell-knock.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-RW.1,4
Coverage: partial. Adult observation needed; no automatic grade.
Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-0.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-1.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-2.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-3.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-4.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-5.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-6.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-7.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-8.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-9.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-10.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-11.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-12.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-13.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-14.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-15.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-16.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-17.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-18.v1Help: Introduce the character and setting. Tell connected events with describing details. Write an ending that fits what happened, then read it to someone.
Pip’s example: Jo lost a red button on the path.
g2.writing.story-19.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-RW.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-0.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-1.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-2.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-3.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-4.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-5.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-6.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-7.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-8.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-9.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-10.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-11.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-12.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-13.v1Help: State your choice, give two reasons or details, and end with a concluding sentence. More than one opinion can make sense.
Pip’s example: I think our club should read a garden story.
g2.writing.opinion-14.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-RW.3; 2.RS-IP.1
Coverage: partial. Adult observation needed; no automatic grade.
A class recorded a sprout at 2 cm on Monday and 5 cm on Friday. Its leaves opened during the week.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-0.v1A flat paper bridge held one counter. The same paper folded into pleats held six counters.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-1.v1In a pretend club, 6 children chose animal stories, 4 chose mysteries, and 3 chose poems.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-2.v1A watcher saw three birds at a feeder in the morning and five in the afternoon. No birds were counted after dark.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-3.v1A chalk outline marked a puddle after rain. Later, the wet area was smaller than the outline.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-4.v1The class noticed that one seed had hooks and another had a wide wing. They drew the shapes without opening the seeds.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-5.v1One clean jar became a pencil holder. A small box became storage for cards. Both objects had a new use.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-6.v1The pretend map shows a library west of a park. A path connects them, with a bridge across a stream.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-7.v1A paper towel soaked up a drop of water. A plastic sheet kept the drop on its surface.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-8.v1One pattern had four sounds. Another had three sounds and a rest. Both filled four steady beats.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-9.v1The artist used two rectangles for buildings, circles for wheels, and triangles for roofs.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-10.v1Monday was cloudy, Tuesday was rainy, and Wednesday was clear. The class recorded one observation each day.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-11.v1A flashlight and a card made a shadow on a wall. Moving the card changed the shadow’s size.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-12.v1A reader checked the return date, put the book in a bag, and brought it to the library desk.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-13.v1A group sorted buttons by size. Then they sorted the same buttons by color and got different groups.
Help: Use two details from the provided observation. State the focus, connect the details, and write a concluding sentence. Do not invent measurements that were not observed.
Pip’s example: A seedling was 2 cm tall on Monday and 4 cm on Friday.
g2.writing.report-14.v1Idaho ELA/Literacy · January 3, 2022 · 2.W-RW.6
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-0.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-1.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-2.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-3.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-4.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-5.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-6.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-7.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-8.v1Help: Use your own paper or a short piece on this screen. Ask a grown-up for feedback, decide on a change, and explain why it helps. Your writing stays private.
Pip’s example: First draft: Jo saw it by the gate.
g2.writing.revise-9.v1Idaho Mathematics · January 3, 2022 · 2.NBT.A.1,3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Help: 124 has 1 hundreds, 2 tens, and 4 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-0.v1Help: 235 has 2 hundreds, 3 tens, and 5 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-1.v1Help: 316 has 3 hundreds, 1 tens, and 6 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-2.v1Help: 452 has 4 hundreds, 5 tens, and 2 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-3.v1Help: 567 has 5 hundreds, 6 tens, and 7 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-4.v1Help: 689 has 6 hundreds, 8 tens, and 9 ones. The first digit tells the hundreds, the middle digit tells the tens, and the last digit tells the ones. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-5.v1Help: 703 has 7 hundreds, 0 tens, and 3 ones. Zero tens means leave the tens tray empty. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-6.v1Help: 940 has 9 hundreds, 4 tens, and 0 ones. Zero ones means leave the ones tray empty. Add or remove blocks to match each place.
Pip’s example: Put 2 hundreds in the first tray: 200.
g2.math.place-builder-7.v1Idaho Mathematics · January 3, 2022 · 2.NBT.A.1,3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 600
Help: Read the place of the digit before naming its value.
Pip’s example: The 3 is in the hundreds place: 300.
g2.math.hundreds-value.v1Answer: 1
Help: Bundle ten tens into the next larger place.
Pip’s example: The 3 is in the hundreds place: 300.
g2.math.tens-to-hundred.v1Answer: 429
Help: Combine the hundreds, tens, and ones.
Pip’s example: The 3 is in the hundreds place: 300.
g2.math.expanded.v1Choices: 10 hundreds · 10 tens · 10 ones
Answer: 10 hundreds
Help: Think about the value of one hundred.
Pip’s example: The 3 is in the hundreds place: 300.
g2.math.thousand.v1Idaho Mathematics · January 3, 2022 · 2.NBT.A.4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: 352 · 325 · They are equal
Answer: 352
Help: Compare hundreds, then tens, then ones.
Pip’s example: Both numbers have 4 hundreds.
g2.math.compare-0.v1Choices: 680 · 608 · They are equal
Answer: 680
Help: Compare hundreds, then tens, then ones.
Pip’s example: Both numbers have 4 hundreds.
g2.math.compare-1.v1Choices: 719 · 709 · They are equal
Answer: 719
Help: Compare hundreds, then tens, then ones.
Pip’s example: Both numbers have 4 hundreds.
g2.math.compare-2.v1Choices: 490 · 409 · They are equal
Answer: 490
Help: Compare hundreds, then tens, then ones.
Pip’s example: Both numbers have 4 hundreds.
g2.math.compare-3.v1Idaho Mathematics · January 3, 2022 · 2.NBT.A.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 120
Help: Find the amount added each time.
Pip’s example: 40 is 5 more than 35.
g2.math.skip-0.v1Answer: 250
Help: Find the amount added each time.
Pip’s example: 40 is 5 more than 35.
g2.math.skip-1.v1Answer: 600
Help: Find the amount added each time.
Pip’s example: 40 is 5 more than 35.
g2.math.skip-2.v1Answer: 1000
Help: Find the amount added each time.
Pip’s example: 40 is 5 more than 35.
g2.math.skip-3.v1Idaho Mathematics · January 3, 2022 · 2.OA.B.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 13
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-0.v1Answer: 15
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-1.v1Answer: 14
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-2.v1Answer: 14
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-3.v1Answer: 18
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-4.v1Answer: 7
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-5.v1Answer: 7
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-6.v1Answer: 8
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-7.v1Answer: 7
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-8.v1Answer: 9
Help: Try making ten, using a double, or counting from a known fact. Explain your way to a grown-up.
Pip’s example: Split 6 into 3 and 3.
g2.math.mental-9.v1Idaho Mathematics · January 3, 2022 · 2.NBT.B.5,9
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 42
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Combine 2 tens and 1 ten: 3 tens.
g2.math.regroup-0.v1Answer: 62
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Combine 2 tens and 1 ten: 3 tens.
g2.math.regroup-1.v1Answer: 63
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Combine 2 tens and 1 ten: 3 tens.
g2.math.regroup-2.v1Answer: 85
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Combine 2 tens and 1 ten: 3 tens.
g2.math.regroup-3.v1Answer: 85
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Combine 2 tens and 1 ten: 3 tens.
g2.math.regroup-4.v1Idaho Mathematics · January 3, 2022 · 2.NBT.B.5,9
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 25
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Start with 4 tens and 3 ones.
g2.math.regroup-5.v1Answer: 25
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Start with 4 tens and 3 ones.
g2.math.regroup-6.v1Answer: 26
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Start with 4 tens and 3 ones.
g2.math.regroup-7.v1Answer: 28
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Start with 4 tens and 3 ones.
g2.math.regroup-8.v1Answer: 53
Help: You may use the exchange board, draw a model, or use another strategy. Explain why your answer fits.
Pip’s example: Start with 4 tens and 3 ones.
g2.math.regroup-9.v1Idaho Mathematics · January 3, 2022 · 2.NBT.B.7–9
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 370
Help: Work with hundreds, tens, and ones. Exchange a larger unit when it helps.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundreds-0.v1Answer: 583
Help: Work with hundreds, tens, and ones. Exchange a larger unit when it helps.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundreds-1.v1Answer: 693
Help: Work with hundreds, tens, and ones. Exchange a larger unit when it helps.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundreds-2.v1Answer: 412
Help: Work with hundreds, tens, and ones. Exchange a larger unit when it helps.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundreds-3.v1Answer: 552
Help: Work with hundreds, tens, and ones. Exchange a larger unit when it helps.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundreds-4.v1Answer: 396
Help: Think about taking away one ten. You may need an exchange.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.ten-less.v1Answer: 680
Help: The value changes by one hundred.
Pip’s example: 6 ones + 5 ones = 11 ones. Exchange 10 ones for 1 ten.
g2.math.hundred-more.v1Idaho Mathematics · January 3, 2022 · 2.NBT.B.6
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 60
Help: Group addends that make helpful totals. Check that each addend is included once.
Pip’s example: Pair 16 and 24 to make 40.
g2.math.four-addends-0.v1Answer: 70
Help: Group addends that make helpful totals. Check that each addend is included once.
Pip’s example: Pair 16 and 24 to make 40.
g2.math.four-addends-1.v1Answer: 70
Help: Group addends that make helpful totals. Check that each addend is included once.
Pip’s example: Pair 16 and 24 to make 40.
g2.math.four-addends-2.v1Idaho Mathematics · January 3, 2022 · 2.OA.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 44
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-join.v1Answer: 36
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-take.v1Answer: 23
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-missing-start.v1Answer: 24
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-missing-add.v1Answer: 19
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-difference.v1Answer: 34
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-smaller.v1Answer: 52
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-larger.v1Answer: 25
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-removed.v1Answer: 18
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-unknown-part.v1Answer: 61
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: A box had some cards. Add 9 cards to make 22.
g2.math.story-unknown-total.v1Idaho Mathematics · January 3, 2022 · 2.OA.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 54
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: Start with 20 beads. Add 15: now there are 35.
g2.math.story-two-join.v1Answer: 43
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: Start with 20 beads. Add 15: now there are 35.
g2.math.story-join-take.v1Answer: 53
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: Start with 20 beads. Add 15: now there are 35.
g2.math.story-take-join.v1Answer: 38
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: Start with 20 beads. Add 15: now there are 35.
g2.math.story-two-take.v1Answer: 8
Help: Show what is known and what is missing. You can draw, use objects, or write an equation.
Pip’s example: Start with 20 beads. Add 15: now there are 35.
g2.math.story-combine-compare.v1Idaho Mathematics · January 3, 2022 · 2.OA.C.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: odd · even
Answer: odd
Help: Make pairs. Check whether one counter is left.
Pip’s example: Put two counters together. That is one pair.
g2.math.odd.v1Choices: even · odd
Answer: even
Help: Make pairs and check for a leftover.
Pip’s example: Put two counters together. That is one pair.
g2.math.even.v1Idaho Mathematics · January 3, 2022 · 2.OA.C.4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 12
Help: Add the same number for each row.
Pip’s example: There are 2 rows with 5 counters in each.
g2.math.array-0.v1Answer: 10
Help: Add the same number for each row.
Pip’s example: There are 2 rows with 5 counters in each.
g2.math.array-1.v1Answer: 16
Help: Add the same number for each row.
Pip’s example: There are 2 rows with 5 counters in each.
g2.math.array-2.v1Idaho Mathematics · January 3, 2022 · 2.MD.A.1,4; 2.MD.B.5–6
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 7
Help: Count each equal section once.
Pip’s example: A strip is 9 cm long and another is 6 cm long.
g2.math.ribbon-units.v1Answer: 4
Help: Count the equal spaces.
Pip’s example: A strip is 9 cm long and another is 6 cm long.
g2.math.ribbon-short.v1Answer: 7
Help: Compare amounts measured in the same unit.
Pip’s example: A strip is 9 cm long and another is 6 cm long.
g2.math.length-difference.v1Answer: 44
Help: Split the move into tens and ones.
Pip’s example: A strip is 9 cm long and another is 6 cm long.
g2.math.line-add.v1Answer: 35
Help: Keep the spaces equal as you move back.
Pip’s example: A strip is 9 cm long and another is 6 cm long.
g2.math.line-back.v1Idaho Mathematics · January 3, 2022 · 2.MD.A.1–3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Ask a grown-up for a safe ruler or tape. Estimate first, line up the zero, and record what you notice on your own paper. Explain your tool and unit.
Pip’s example: Estimate: I think it is about 10 cm long.
g2.math.measure-real-0.v1Help: Ask a grown-up for a safe ruler or tape. Estimate first, line up the zero, and record what you notice on your own paper. Explain your tool and unit.
Pip’s example: Estimate: I think it is about 10 cm long.
g2.math.measure-real-1.v1Help: Ask a grown-up for a safe ruler or tape. Estimate first, line up the zero, and record what you notice on your own paper. Explain your tool and unit.
Pip’s example: Estimate: I think it is about 10 cm long.
g2.math.measure-real-2.v1Help: Ask a grown-up for a safe ruler or tape. Estimate first, line up the zero, and record what you notice on your own paper. Explain your tool and unit.
Pip’s example: Estimate: I think it is about 10 cm long.
g2.math.measure-real-3.v1Help: Ask a grown-up for a safe ruler or tape. Estimate first, line up the zero, and record what you notice on your own paper. Explain your tool and unit.
Pip’s example: Estimate: I think it is about 10 cm long.
g2.math.measure-real-4.v1Idaho Mathematics · January 3, 2022 · 2.MD.C.7
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: 2:15 · 2:20 · 3:15
Answer: 2:15
Help: Count the minute hand by fives; use the short hand for the hour. Tell a grown-up something you might do at this time in the morning or evening.
Pip’s example: The long hand points to 4. Count 5, 10, 15, 20 minutes.
g2.math.clock-0.v1Choices: 4:35 · 4:40 · 5:35
Answer: 4:35
Help: Count the minute hand by fives; use the short hand for the hour. Tell a grown-up something you might do at this time in the morning or evening.
Pip’s example: The long hand points to 4. Count 5, 10, 15, 20 minutes.
g2.math.clock-1.v1Choices: 7:05 · 7:10 · 8:05
Answer: 7:05
Help: Count the minute hand by fives; use the short hand for the hour. Tell a grown-up something you might do at this time in the morning or evening.
Pip’s example: The long hand points to 4. Count 5, 10, 15, 20 minutes.
g2.math.clock-2.v1Choices: 9:50 · 9:55 · 10:50
Answer: 9:50
Help: Count the minute hand by fives; use the short hand for the hour. Tell a grown-up something you might do at this time in the morning or evening.
Pip’s example: The long hand points to 4. Count 5, 10, 15, 20 minutes.
g2.math.clock-3.v1Choices: 11:40 · 11:45 · 12:40
Answer: 11:40
Help: Count the minute hand by fives; use the short hand for the hour. Tell a grown-up something you might do at this time in the morning or evening.
Pip’s example: The long hand points to 4. Count 5, 10, 15, 20 minutes.
g2.math.clock-4.v1Idaho Mathematics · January 3, 2022 · 2.MD.C.8
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 45
Help: A quarter is 25 cents. A dime is 10 cents.
Pip’s example: One quarter is 25 cents.
g2.math.coins-quarter-dimes.v1Answer: 19
Help: A nickel is 5 cents. A penny is 1 cent.
Pip’s example: One quarter is 25 cents.
g2.math.coins-nickels.v1Answer: 15
Help: Compare the price with the amount paid.
Pip’s example: One quarter is 25 cents.
g2.math.coin-change.v1Answer: 4
Help: The price plus the change equals the money paid.
Pip’s example: One quarter is 25 cents.
g2.math.dollar-change.v1Choices: 75¢ · $75 · 7¢
Answer: 75¢
Help: Check the symbol as well as the digits.
Pip’s example: One quarter is 25 cents.
g2.math.money-writing.v1Idaho Mathematics · January 3, 2022 · 2.MD.D.9–10
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 12
Help: Use the key and include every category.
Pip’s example: A fruit graph has 4 apple dots and 2 pear dots. Each dot is one vote.
g2.math.graph-total.v1Answer: 3
Help: Each dot is one vote. Compare the two rows.
Pip’s example: A fruit graph has 4 apple dots and 2 pear dots. Each dot is one vote.
g2.math.graph-difference.v1Answer: 11
Help: Add only the two named categories.
Pip’s example: A fruit graph has 4 apple dots and 2 pear dots. Each dot is one vote.
g2.math.graph-missing.v1Answer: 3
Help: Each X stands for one measured leaf.
Pip’s example: A fruit graph has 4 apple dots and 2 pear dots. Each dot is one vote.
g2.math.plot-four.v1Answer: 7
Help: Each X is one pencil. Count all marks.
Pip’s example: A fruit graph has 4 apple dots and 2 pear dots. Each dot is one vote.
g2.math.plot-total.v1Idaho Mathematics · January 3, 2022 · 2.G.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: pentagon · triangle · hexagon
Answer: pentagon
Help: Count the sides, not the size.
Pip’s example: Trace a triangle’s edge. Count its 3 straight sides.
g2.math.shape-pentagon.v1Choices: cube · sphere · cone
Answer: cube
Help: Think about the flat faces.
Pip’s example: Trace a triangle’s edge. Count its 3 straight sides.
g2.math.shape-cube.v1Idaho Mathematics · January 3, 2022 · 2.G.A.2–3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use the paper or draw here. Equal shares must have equal area. Show a grown-up how you checked.
Pip’s example: Draw a rectangle. Split it into 2 equal rows.
g2.math.shares-0.v1Help: Use the paper or draw here. Equal shares must have equal area. Show a grown-up how you checked.
Pip’s example: Draw a rectangle. Split it into 2 equal rows.
g2.math.shares-1.v1Help: Use the paper or draw here. Equal shares must have equal area. Show a grown-up how you checked.
Pip’s example: Draw a rectangle. Split it into 2 equal rows.
g2.math.shares-2.v1Idaho Science · January 3, 2022 · 2-PS-1.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: flexibility · color · length
Answer: flexibility
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-0.v1Choices: absorbency · brightness · shape
Answer: absorbency
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-1.v1Choices: by texture · by red color · by their shared color
Answer: by texture
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-2.v1Choices: It is transparent. · It is very heavy. · It is always soft.
Answer: It is transparent.
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-3.v1Choices: the cloth · the ruler · both must bend equally
Answer: the cloth
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-4.v1Choices: Its shape changes with the container. · It must be blue. · It cannot be poured.
Answer: Its shape changes with the container.
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-5.v1Choices: solid · liquid · invisible
Answer: solid
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-6.v1Choices: surface texture · favorite name · time of day
Answer: surface texture
Help: Use the stated observation rather than guessing an unseen property.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-7.v1Idaho Science · January 3, 2022 · 2-PS-1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-0.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-1.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-2.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-3.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-4.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-5.v1Help: Ask a grown-up to choose clean, safe samples. Do not taste materials. Explain a property you actually observed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.property-test-6.v1Idaho Science · January 3, 2022 · 2-PS-1.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Waxed paper stayed dry underneath. Tissue became wet underneath.
Choices: waxed paper · tissue · The results do not compare materials.
Answer: waxed paper
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-0.v1A sponge took in water. A plastic lid did not.
Choices: sponge · plastic lid · The results do not compare materials.
Answer: sponge
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-1.v1Cloth bent around the book. Stiff card cracked when bent.
Choices: cloth · stiff card · The results do not compare materials.
Answer: cloth
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-2.v1Clear plastic let a picture be seen. Thick card hid it.
Choices: clear plastic · thick card · The results do not compare materials.
Answer: clear plastic
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-3.v1A plastic sleeve kept the drawing dry. Thin paper let water through.
Choices: plastic sleeve · thin paper · The results do not compare materials.
Answer: plastic sleeve
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-4.v1Folded card held the test counters. Tissue sagged under them.
Choices: folded card · tissue · The results do not compare materials.
Answer: folded card
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-5.v1A cloth pad felt soft. A flat wooden piece felt hard.
Choices: cloth pad · wooden piece · The results do not compare materials.
Answer: cloth pad
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-6.v1Cotton took in water and bent easily. A hard tile did neither.
Choices: cotton · hard tile · The results do not compare materials.
Answer: cotton
Help: Match the tested property to the stated purpose.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.test-data-7.v1Idaho Science · January 3, 2022 · 2-PS-1.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-0.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-1.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-2.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-3.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-4.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-5.v1Help: Name the property you need. Choose safe samples with a grown-up, test them the same way, and explain which result supports your choice.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.design-6.v1Idaho Science · January 3, 2022 · 2-PS-1.3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-0.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-1.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-2.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-3.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-4.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-5.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-6.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-7.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-8.v1Help: Count or sketch the pieces before and after. Explain how a different arrangement changed the object without adding new material.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.rebuild-9.v1Idaho Science · January 3, 2022 · 2-PS-1.4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: This change can be reversed. · The water disappeared forever. · Every change is permanent.
Answer: This change can be reversed.
Help: Use the before-and-after observations to support your answer.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-data-0.v1Choices: This cooking change did not reverse by cooling. · Every cooling change makes a raw egg. · The egg became ice.
Answer: This cooking change did not reverse by cooling.
Help: Use the before-and-after observations to support your answer.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-data-1.v1Choices: It became firm again. · It had a name. · It was on a plate.
Answer: It became firm again.
Help: Use the before-and-after observations to support your answer.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-data-2.v1Choices: the form of the water · water became metal · the water stopped being matter
Answer: the form of the water
Help: Use the before-and-after observations to support your answer.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-data-3.v1Choices: It stayed a baked loaf after cooling. · It was near a table. · The plate had a pattern.
Answer: It stayed a baked loaf after cooling.
Help: Use the before-and-after observations to support your answer.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-data-4.v1Idaho Science · January 3, 2022 · 2-PS-1.4
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use pictures or a grown-up’s observations. Children do not handle hot equipment, hot substances, or unknown materials. Explain the evidence rather than just naming the change.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-observe-0.v1Help: Use pictures or a grown-up’s observations. Children do not handle hot equipment, hot substances, or unknown materials. Explain the evidence rather than just naming the change.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-observe-1.v1Help: Use pictures or a grown-up’s observations. Children do not handle hot equipment, hot substances, or unknown materials. Explain the evidence rather than just naming the change.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-observe-2.v1Help: Use pictures or a grown-up’s observations. Children do not handle hot equipment, hot substances, or unknown materials. Explain the evidence rather than just naming the change.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-observe-3.v1Help: Use pictures or a grown-up’s observations. Children do not handle hot equipment, hot substances, or unknown materials. Explain the evidence rather than just naming the change.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.change-observe-4.v1Idaho Science · January 3, 2022 · 2-LS-1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use similar plants and the same water and soil. Change only the light. Predict what you may notice. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-0.v1Help: Use similar plants in the same light and soil. Let a grown-up choose two safe watering plans. Change only water. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-1.v1Help: Before a light investigation, draw both plants and label which condition each will have. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-2.v1Help: Revisit a light comparison on several days. Keep water the same and draw changes in each plant. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-3.v1Help: During a water comparison, record leaf appearance as well as height. Keep the other conditions alike. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-4.v1Help: If plants do not match your prediction, describe what you observed and check whether more than one condition changed. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-5.v1Help: After observing a plant comparison, ask a new question about light or water that changes just one condition. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-6.v1Help: A pretend test changed both light and water. Draw a better plan that changes just one. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-7.v1Help: Choose a consistent way to compare plant growth across days. Ask a grown-up to help measure from the same starting point. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-8.v1Help: Record the watering plan for both plants in a light test so you can check that water stayed the same. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-9.v1Help: Record where each plant is placed in a water test so you can check the light conditions. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-10.v1Help: Draw both plants on the same observation day and label a similarity and a difference. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-11.v1Help: Use at least two observations from a light investigation to explain what light seemed to change. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-12.v1Help: Use observations from a water investigation to explain what water seemed to change. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-13.v1Help: Tell what your small investigation suggests and one reason another test could be useful. Work with a grown-up. Keep notes on your own paper and return over several days; no timer is needed.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.plant-14.v1Idaho Science · January 3, 2022 · 2-LS-1.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: pollen · rocks · rain
Answer: pollen
Help: Explain what the parts of the model stand for.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-model-0.v1Choices: an animal’s fur · the inside of a seed · a mountain
Answer: an animal’s fur
Help: Explain what the parts of the model stand for.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-model-1.v1Choices: an animal moving seeds · a rock growing leaves · water turning into light
Answer: an animal moving seeds
Help: Explain what the parts of the model stand for.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-model-2.v1Choices: It shows the starting and receiving places. · Every plant has exactly two flowers. · Models must always have two parts.
Answer: It shows the starting and receiving places.
Help: Explain what the parts of the model stand for.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-model-3.v1Choices: It shows one idea but is not a real living flower. · It proves a plant grew seeds today. · It shows every part of a plant’s life.
Answer: It shows one idea but is not a real living flower.
Help: Explain what the parts of the model stand for.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-model-4.v1Idaho Science · January 3, 2022 · 2-LS-1.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use paper or large safe pieces with a grown-up. Avoid powders, real insects, and tasting seeds. Explain what the model shows and one thing it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-build-0.v1Help: Use paper or large safe pieces with a grown-up. Avoid powders, real insects, and tasting seeds. Explain what the model shows and one thing it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-build-1.v1Help: Use paper or large safe pieces with a grown-up. Avoid powders, real insects, and tasting seeds. Explain what the model shows and one thing it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-build-2.v1Help: Use paper or large safe pieces with a grown-up. Avoid powders, real insects, and tasting seeds. Explain what the model shows and one thing it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-build-3.v1Help: Use paper or large safe pieces with a grown-up. Avoid powders, real insects, and tasting seeds. Explain what the model shows and one thing it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.seed-build-4.v1Idaho Science · January 3, 2022 · 2-LS-2.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: the pond record · the lawn record · the records have equal kinds
Answer: the pond record
Help: Compare what was actually recorded. A short observation can miss living things.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-data-0.v1Choices: Area B · Area A · both show one kind
Answer: Area B
Help: Compare what was actually recorded. A short observation can miss living things.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-data-1.v1Choices: Record observations from both spots. · Assume no plants live in shade. · Erase the different observations.
Answer: Record observations from both spots.
Help: Compare what was actually recorded. A short observation can miss living things.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-data-2.v1Choices: No animals were observed during that visit. · Animals never live there. · All habitats are empty.
Answer: No animals were observed during that visit.
Help: Compare what was actually recorded. A short observation can miss living things.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-data-3.v1Choices: Moss was recorded only in Area B. · Both records include grass. · Both areas had exactly one plant kind.
Answer: Moss was recorded only in Area B.
Help: Compare what was actually recorded. A short observation can miss living things.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-data-4.v1Idaho Science · January 3, 2022 · 2-LS-2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Stay with a grown-up, use pictures if needed, and leave living things alone. Record different kinds, not just the total number of individuals.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-observe-0.v1Help: Stay with a grown-up, use pictures if needed, and leave living things alone. Record different kinds, not just the total number of individuals.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-observe-1.v1Help: Stay with a grown-up, use pictures if needed, and leave living things alone. Record different kinds, not just the total number of individuals.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-observe-2.v1Help: Stay with a grown-up, use pictures if needed, and leave living things alone. Record different kinds, not just the total number of individuals.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-observe-3.v1Help: Stay with a grown-up, use pictures if needed, and leave living things alone. Record different kinds, not just the total number of individuals.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.habitat-observe-4.v1Idaho Science · January 3, 2022 · 2-ESS-1.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
One report describes ground shaking suddenly. A second shows a road displaced just after the shaking.
Choices: a sudden change · a gradual change · no Earth change happened
Answer: a sudden change
Help: Use both sources. Other changes in the same place can happen at different speeds.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.earth-0.v1Old and newer landscape pictures show a river slowly wearing away rock. A diagram shows material being carried away over time.
Choices: a gradual change · a sudden change · no Earth change happened
Answer: a gradual change
Help: Use both sources. Other changes in the same place can happen at different speeds.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.earth-1.v1A before-and-after camera record shows rocks falling down a slope in one event. A witness describes a sudden rumble.
Choices: a sudden change · a gradual change · no Earth change happened
Answer: a sudden change
Help: Use both sources. Other changes in the same place can happen at different speeds.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.earth-2.v1A series of pictures taken far apart shows a shoreline changing bit by bit. A diagram shows waves moving sand.
Choices: a gradual change · a sudden change · no Earth change happened
Answer: a gradual change
Help: Use both sources. Other changes in the same place can happen at different speeds.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.earth-3.v1A video shows an eruption sending material out quickly. A before-and-after photograph shows a newly covered area.
Choices: a sudden change · a gradual change · no Earth change happened
Answer: a sudden change
Help: Use both sources. Other changes in the same place can happen at different speeds.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.earth-4.v1Idaho Science · January 3, 2022 · 2-ESS-2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use a contained shallow tray and small gentle water pours. Keep the amount and starting position alike. Compare the designs using moved material as evidence. The tray is a model of land, not proof about every real landscape.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.erosion-0.v1Help: Use a contained shallow tray and small gentle water pours. Keep the amount and starting position alike. Compare the designs using moved material as evidence. The tray is a model of land, not proof about every real landscape.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.erosion-1.v1Help: Use a contained shallow tray and small gentle water pours. Keep the amount and starting position alike. Compare the designs using moved material as evidence. The tray is a model of land, not proof about every real landscape.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.erosion-2.v1Help: Use a contained shallow tray and small gentle water pours. Keep the amount and starting position alike. Compare the designs using moved material as evidence. The tray is a model of land, not proof about every real landscape.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.erosion-3.v1Help: Use a contained shallow tray and small gentle water pours. Keep the amount and starting position alike. Compare the designs using moved material as evidence. The tray is a model of land, not proof about every real landscape.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.erosion-4.v1Idaho Science · January 3, 2022 · 2-ESS-2.2–3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Help: Show land and water with a key. Explain where water goes; exact map scale is not required.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.land-river.v1Help: Label the land and water. Describe what your model represents and one detail it leaves out.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.land-lake.v1Choices: ice · liquid in a pond · liquid in a river
Answer: ice
Help: Think about frozen water.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.water-ice.v1Choices: rivers, lakes, and oceans · only mountain peaks · only dry rocks
Answer: rivers, lakes, and oceans
Help: Use observations or pictures of Earth’s water.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.water-places.v1Help: Point to evidence for solid or liquid water. Both are water even though their forms differ.
Pip’s example: A sample test used one drop on tissue and one drop on plastic.
g2.science.water-compare.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.1.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Sequence: A park is planned. → The path is built. → The park opens. → The path is repaired later.
Help: Think about what must happen before the next event. These are fictional examples.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.timeline-0.v1Sequence: A club begins with three members. → More neighbors join. → The club plants its first garden. → The club shares its harvest.
Help: Think about what must happen before the next event. These are fictional examples.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.timeline-1.v1Sequence: A library opens in one room. → Readers donate more books. → The library moves to a larger building. → A new reading area is added.
Help: Think about what must happen before the next event. These are fictional examples.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.timeline-2.v1Sequence: A family writes a letter. → The letter is mailed. → A friend receives it. → The friend sends a reply.
Help: Think about what must happen before the next event. These are fictional examples.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.timeline-3.v1Sequence: A town discusses a bridge. → Workers build the bridge. → People start using it. → Workers check it after several years.
Help: Think about what must happen before the next event. These are fictional examples.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.timeline-4.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use pretend people. Name a group the person belongs to and something that changes or stays the same about the role.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.roles-0.v1Help: Use pretend people. Name a group the person belongs to and something that changes or stays the same about the role.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.roles-1.v1Help: Use pretend people. Name a group the person belongs to and something that changes or stays the same about the role.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.roles-2.v1Help: Use pretend people. Name a group the person belongs to and something that changes or stays the same about the role.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.roles-3.v1Help: Use pretend people. Name a group the person belongs to and something that changes or stays the same about the role.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.roles-4.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.1.2
Coverage: partial. Adult observation needed; no automatic grade.
The Nez Perce Tribe is a tribal nation in north-central Idaho. Its language program offers learning resources. Its fisheries department works to restore fish and protect watersheds. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-0.v1The Nez Perce Tribe is a tribal nation in north-central Idaho. Its language program offers learning resources. Its fisheries department works to restore fish and protect watersheds. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-1.v1The Nez Perce Tribe is a tribal nation in north-central Idaho. Its language program offers learning resources. Its fisheries department works to restore fish and protect watersheds. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-2.v1The Nez Perce Tribe is a tribal nation in north-central Idaho. Its language program offers learning resources. Its fisheries department works to restore fish and protect watersheds. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-3.v1The Nez Perce Tribe is a tribal nation in north-central Idaho. Its language program offers learning resources. Its fisheries department works to restore fish and protect watersheds. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-4.v1The Coeur d’Alene Tribe’s Lake Management Department works to care for water and related resources for people now and in the future. The Tribe also has education programs. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-5.v1The Coeur d’Alene Tribe’s Lake Management Department works to care for water and related resources for people now and in the future. The Tribe also has education programs. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-6.v1The Coeur d’Alene Tribe’s Lake Management Department works to care for water and related resources for people now and in the future. The Tribe also has education programs. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-7.v1The Coeur d’Alene Tribe’s Lake Management Department works to care for water and related resources for people now and in the future. The Tribe also has education programs. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-8.v1The Coeur d’Alene Tribe’s Lake Management Department works to care for water and related resources for people now and in the future. The Tribe also has education programs. These are present-day contributions described on the Tribe’s own website.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-9.v1The Nez Perce Tribe describes fisheries restoration and language learning programs. The Coeur d’Alene Tribe describes water protection and education programs. Both contribute to community life today. They are distinct tribal nations with their own histories. These examples come from their own public websites.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-10.v1The Nez Perce Tribe describes fisheries restoration and language learning programs. The Coeur d’Alene Tribe describes water protection and education programs. Both contribute to community life today. They are distinct tribal nations with their own histories. These examples come from their own public websites.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-11.v1The Nez Perce Tribe describes fisheries restoration and language learning programs. The Coeur d’Alene Tribe describes water protection and education programs. Both contribute to community life today. They are distinct tribal nations with their own histories. These examples come from their own public websites.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-12.v1The Nez Perce Tribe describes fisheries restoration and language learning programs. The Coeur d’Alene Tribe describes water protection and education programs. Both contribute to community life today. They are distinct tribal nations with their own histories. These examples come from their own public websites.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-13.v1The Nez Perce Tribe describes fisheries restoration and language learning programs. The Coeur d’Alene Tribe describes water protection and education programs. Both contribute to community life today. They are distinct tribal nations with their own histories. These examples come from their own public websites.
Sources: Nez Perce Tribe: About · Nez Perce Tribe: Fisheries · Coeur d’Alene Tribe: Lake Management · Coeur d’Alene Tribe: Education
Help: Read the source card with a grown-up. Support your idea with a detail. Do not guess private traditions or speak for all members of a community.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.tribal-source-14.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.2.1b
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: north, then east · north, then west · south, then east
Answer: north, then east
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-0.v2Choices: north, then west · north, then east · south, then west
Answer: north, then west
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-1.v2Choices: south, then east · south, then west · north, then east
Answer: south, then east
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-2.v2Choices: south, then west · south, then east · north, then west
Answer: south, then west
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-3.v2Choices: north · east · west
Answer: north
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-4.v2Choices: east · north · south
Answer: east
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-5.v2Choices: south · east · west
Answer: south
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-6.v2Choices: west · north · south
Answer: west
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-7.v2Choices: east · north · south
Answer: east
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-8.v2Choices: north · east · west
Answer: north
Help: Use the compass: north is up, east is right, south is down, and west is left.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.direction-9.v2Idaho Social Studies · revised November 20, 2025 · 2.SS.2.1a,e–g
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: a river · a road · a state boundary
Answer: a river
Help: Read the key before naming the feature.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.key-river.v1Choices: the road · the lake · the mountain
Answer: the road
Help: Use the key and think about how the feature formed.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.key-road.v1Choices: two states · two time periods · two books
Answer: two states
Help: A boundary marks where one area ends and another begins.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.boundary.v1Choices: distance on the map and in the pretend place · the color of every house · the age of a building
Answer: distance on the map and in the pretend place
Help: A scale connects a map distance to a distance in the place.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.scale.v1Help: Include a natural feature and a feature built by people. Ask a grown-up to follow a route using your key.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.map-make.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.2.1c–f
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-0.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-1.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-2.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-3.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-4.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-5.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-6.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-7.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-8.v1Help: Use a printed or digital map your grown-up chooses. Point to labels and explain one location. Ask for help if a map uses a different continent convention.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.atlas-9.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.2.2–4
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-0.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-1.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-2.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-3.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-4.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-5.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-6.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-7.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-8.v1Help: Use pictures, pretend examples, or a map with a grown-up. Describe evidence and avoid assuming everyone in one place lives in the same way.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.place-9.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.3.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 4
Help: Subtract the money already set aside. Discuss whether saving some of the rest is a useful option.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.budget-0.v1Answer: 5
Help: Subtract the money already set aside. Discuss whether saving some of the rest is a useful option.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.budget-1.v1Answer: 6
Help: Subtract the money already set aside. Discuss whether saving some of the rest is a useful option.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.budget-2.v1Answer: 7
Help: Subtract the money already set aside. Discuss whether saving some of the rest is a useful option.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.budget-3.v1Answer: 7
Help: Subtract the money already set aside. Discuss whether saving some of the rest is a useful option.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.budget-4.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.3.2–4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: producer · consumer of that bread · weather observer
Answer: producer
Help: Think about the work, who makes or uses something, and the resource involved.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-0.v1Choices: consumer · producer of that bread · map key
Answer: consumer
Help: Think about the work, who makes or uses something, and the resource involved.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-1.v1Choices: repairing a bicycle · a loaf of bread · a new pencil
Answer: repairing a bicycle
Help: Think about the work, who makes or uses something, and the resource involved.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-2.v1Choices: money earned for work · a map symbol · a kind of cloud
Answer: money earned for work
Help: Think about the work, who makes or uses something, and the resource involved.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-3.v1Choices: making wooden furniture · measuring the ocean’s depth · naming stars
Answer: making wooden furniture
Help: Think about the work, who makes or uses something, and the resource involved.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-4.v1Help: Use made-up people and amounts. Do not share your family’s income or financial details.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-discuss-0.v1Help: Use made-up people and amounts. Do not share your family’s income or financial details.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-discuss-1.v1Help: Use made-up people and amounts. Do not share your family’s income or financial details.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-discuss-2.v1Help: Use made-up people and amounts. Do not share your family’s income or financial details.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-discuss-3.v1Help: Use made-up people and amounts. Do not share your family’s income or financial details.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.economy-discuss-4.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.4.2–5
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: Idaho’s constitution · a shopping list · a weather report
Answer: Idaho’s constitution
Help: Ask a grown-up to explain the civic word, role, or symbol and why it matters.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.civic-0.v1Choices: the classroom teacher · a map legend · a fictional dragon
Answer: the classroom teacher
Help: Ask a grown-up to explain the civic word, role, or symbol and why it matters.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.civic-1.v1Choices: the Statue of Liberty · a pretend garden shed · a classroom pencil
Answer: the Statue of Liberty
Help: Ask a grown-up to explain the civic word, role, or symbol and why it matters.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.civic-2.v1Choices: the bald eagle · the penguin · the flamingo
Answer: the bald eagle
Help: Ask a grown-up to explain the civic word, role, or symbol and why it matters.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.civic-3.v1Choices: fair treatment · always winning a game · everyone choosing the same color
Answer: fair treatment
Help: Ask a grown-up to explain the civic word, role, or symbol and why it matters.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.civic-4.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.4.1,3,6–7
Coverage: partial. Adult observation needed; no automatic grade.
Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-0.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-1.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-2.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-3.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-4.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-5.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-6.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-7.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-8.v1Help: Give a reason and listen to another idea. Use a book or a grown-up’s example when needed. Your beliefs and participation in civic ceremonies are not graded.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.citizen-9.v1Idaho Social Studies · revised November 20, 2025 · 2.SS.5.1–2
Coverage: partial. Adult observation needed; no automatic grade.
One fictional community has a weekly outdoor market. Another has a daily indoor market.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-0.v1One fictional family shares a special bread at a celebration. Another shares a rice dish.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-1.v1One fictional town welcomes visitors with music. Another welcomes them with a shared meal.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-2.v1One fictional neighborhood has a lending library. Another has a traveling book van.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-3.v1One fictional community travels mostly by boat. Another uses roads.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-4.v1One fictional class sends drawings to a partner class far away. The partner class sends a song description.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-5.v1One fictional family marks a new year by planting. Another makes cards.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-6.v1One fictional village shares a garden. Another shares a workshop.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-7.v1One fictional group tells stories aloud. Another makes a picture display of stories.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-8.v1Two fictional communities both celebrate a harvest, but one uses music and the other tells stories.
Help: These are invented examples, not claims about an entire culture. With a grown-up, compare them with a reliable book about a real community. Speak respectfully and do not share private family information.
Pip’s example: Start at the middle of a north-up map.
g2.social-studies.connections-9.v1Idaho Health K–2 · June 1, 2023 · K-2.H.1.1.2; K-2.H.4.1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-0.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-1.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-2.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-3.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-4.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-5.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-6.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-7.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-8.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-9.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-10.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-11.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-12.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-13.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-14.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-15.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-16.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-17.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-18.v1Help: Name one or more possible feelings without assuming there is only one. Discuss a need and a helpful option. You can speak about the character instead of yourself.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.feelings-19.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-0.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-1.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-2.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-3.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-4.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-5.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-6.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-7.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-8.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-9.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-10.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-11.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-12.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-13.v1Help: Role-play with a grown-up. Take turns, retell the idea, and ask a question to check what you understood.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.listening-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-0.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-1.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-2.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-3.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-4.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-5.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-6.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-7.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-8.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-9.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-10.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-11.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-12.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-13.v1Help: Try two respectful solutions. Listen to each person’s needs, explain a possible repair, and remember that a response can take practice.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.repair-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.3–4; K-2.H.5.1.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-0.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-1.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-2.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-3.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-4.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-5.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-6.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-7.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-8.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-9.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-10.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-11.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-12.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-13.v1Help: Use pretend names and no private information. Practice a clear boundary and identify a trusted grown-up who can help. A person may say no to touch or sharing personal details.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.boundaries-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.1.1.1–4; K-2.H.7.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-0.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-1.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-2.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-3.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-4.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-5.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-6.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-7.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-8.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-9.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-10.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-11.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-12.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-13.v1Help: Discuss this fictional example with a grown-up. Different bodies and families may need different routines or support; do not judge a person’s health from a game.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.healthy-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.2.1.1–3; K-2.H.3.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-0.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-1.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-2.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-3.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-4.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-5.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-6.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-7.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-8.v1Help: Ask who made the message and what they want. Discuss a question to bring to a trusted grown-up rather than assuming the message is true.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.influences-9.v1Idaho Health K–2 · June 1, 2023 · K-2.H.6.1.1–2; K-2.H.8.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-0.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-1.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-2.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-3.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-4.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-5.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-6.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-7.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-8.v1Help: Choose a doable step, name a helper, and discuss how to notice progress. You can revise or pause the plan. This activity does not grade real-life behavior.
Pip’s example: Pip does not know a game’s rules and feels unsure.
g2.feelings.goals-9.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.2.3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-0.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-1.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-2.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-3.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-4.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-5.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-6.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-7.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-8.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-9.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-10.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-11.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-12.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-13.v1Help: Each quarter note is one beat; each quarter rest is one quiet beat. You may tap, play, or move at your own pace. Show the pattern to a grown-up.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.rhythm-14.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.2.2–3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-0.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-1.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-2.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-3.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-4.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-5.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-6.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-7.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-8.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-9.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-10.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-11.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-12.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-13.v1Help: Use the note letters and staff picture. Listen to Pip, try the pattern, and describe where the melody rises, falls, or repeats. A grown-up can observe your playing.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.melody-14.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-0.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-1.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-2.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-3.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-4.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-5.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-6.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-7.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-8.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-9.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-10.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-11.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-12.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-13.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-14.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-15.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-16.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-17.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-18.v1Help: Choose notes, repeats, and rests for a purpose. Play the idea, represent it with note letters or marks, and explain one choice. There are many possible tunes.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.compose-19.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.1.3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-0.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-1.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-2.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-3.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-4.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-5.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-6.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-7.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-8.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-9.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-10.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-11.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-12.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-13.v1Help: Listen once if helpful, then invent a response. Try another version and tell what changed. A response is not marked right or wrong for matching Pip.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.improvise-14.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-0.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-1.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-2.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-3.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-4.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-5.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-6.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-7.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-8.v1Help: Play an original idea for a grown-up. Ask a specific question, decide whether to use the feedback, and explain your revision.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.refine-9.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.3.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-0.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-1.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-2.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-3.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-4.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-5.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-6.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-7.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-8.v1Help: Choose sounds with a purpose, practice comfortably, and share with a chosen grown-up. You can use notes, gentle taps, or another accessible way to perform. No recording is needed.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.perform-9.v1Idaho General Music 2–3 · April 29, 2024 · 2-3.MU:GM.4.1–2; 2-3.MU:GM.5.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-0.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-1.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-2.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-3.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-4.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-5.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-6.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-7.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-8.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-9.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-10.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-11.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-12.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-13.v1Help: Use Pip’s original tune or a suitable song a grown-up chooses and identifies. Point to a musical detail. Different listeners may respond differently.
Pip’s example: Play C, D, E, then a quiet beat.
g2.music.context-14.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.4.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-0.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-1.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-2.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-3.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-4.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-5.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-6.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-7.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-8.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-9.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-10.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-11.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-12.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-13.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-14.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-15.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-16.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-17.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-18.v1Help: Point to evidence in the image. There can be different reasonable interpretations. You may also compare it with a picture a grown-up chooses.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.observe-19.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-0.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-1.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-2.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-3.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-4.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-5.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-6.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-7.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-8.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-9.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-10.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-11.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-12.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-13.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-14.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-15.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-16.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-17.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-18.v1Help: Use the drawing board or safe materials approved by a grown-up. Make two trials and describe how the tool or material changes the result. Do not taste art materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.material-19.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.1–2; K-2.VA.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-0.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-1.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-2.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-3.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-4.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-5.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-6.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-7.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-8.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-9.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-10.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-11.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-12.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-13.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-14.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-15.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-16.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-17.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-18.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-19.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-20.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-21.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-22.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-23.v1Help: Choose lines, shapes, colors, or materials for your idea. Explain a choice to a grown-up. You may use this paper, your own paper, or safe physical materials.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.create-24.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.1–2; K-2.VA.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-0.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-1.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-2.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-3.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-4.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-5.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-6.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-7.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-8.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-9.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-10.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-11.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-12.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-13.v1Help: Keep both versions on your own paper if you want to compare them later. Describe what each version does and choose what fits your purpose.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.experiment-14.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.3.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-0.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-1.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-2.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-3.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-4.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-5.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-6.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-7.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-8.v1Help: Use your own work or a pretend example. A grown-up can help with safe handling and private presentation. Work on this screen disappears when you leave.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.present-9.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.5.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-0.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-1.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-2.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-3.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-4.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-5.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-6.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-7.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-8.v1Help: Look with a grown-up. Describe a visible detail, ask about the maker and purpose, and use a reliable source for cultural context. Make an original response without copying sacred or private designs.
Pip’s example: Make a thin curved line. Then choose a thick brush.
g2.art.community-9.v1