Human review pending. Please review these activities before treating the coverage or evidence rule as suitable for a learner.
800 supplemental activities; coverage is partial. Completion levels are game progress, not standards mastery.
Four first-try independent successes in five varied checks over two sessions. Product hypothesis, not an Idaho cutoff. Review separately for each skill; never automatically grade creative work or real-world behavior.
Download the complete activity map
Idaho ELA/Literacy · January 3, 2022 · 1.FR-PA.2b–e
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: sun · log · hen
Answer: sun
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-sun.v1Choices: map · log · hen
Answer: map
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-map.v1Choices: fish · log · hen
Answer: fish
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-fish.v1Choices: shop · log · hen
Answer: shop
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-shop.v1Choices: bed · log · hen
Answer: bed
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-bed.v1Choices: ring · log · hen
Answer: ring
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-ring.v1Choices: cup · log · hen
Answer: cup
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-cup.v1Choices: ship · log · hen
Answer: ship
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-ship.v1Choices: hat · log · hen
Answer: hat
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-hat.v1Choices: sock · log · hen
Answer: sock
Help: Say the sounds slowly, then move them together.
Pip’s example: Pip stretches sun into s, u, n, then blends the sounds into sun.
g1.reading.blend-sock.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PH.3a
Coverage: partial. Adult observation needed; no automatic grade.
Target: ship
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-ship.v1Target: shop
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-shop.v1Target: chin
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-chin.v1Target: chat
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-chat.v1Target: thin
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-thin.v1Target: when
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In ship, s and h work together to make one sound.
g1.reading.read-when.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PH.3c
Coverage: partial. Adult observation needed; no automatic grade.
Target: cake
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-cake.v1Target: bike
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-bike.v1Target: home
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-home.v1Target: cube
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-cube.v1Target: rope
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-rope.v1Target: name
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip sees the final e in cape. The a says its name.
g1.reading.read-name.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PH.3c
Coverage: partial. Adult observation needed; no automatic grade.
Target: rain
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-rain.v1Target: day
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-day.v1Target: seed
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-seed.v1Target: leaf
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-leaf.v1Target: boat
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-boat.v1Target: toe
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In rain, a and i work together. Pip blends the sounds to read rain.
g1.reading.read-toe.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PH.3e
Coverage: partial. Adult observation needed; no automatic grade.
Target: car
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-car.v1Target: fern
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-fern.v1Target: bird
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-bird.v1Target: fork
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-fork.v1Target: turn
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-turn.v1Target: star
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: In car, the r changes the vowel sound. Pip reads the whole word.
g1.reading.read-star.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PH.3d, 3f
Coverage: partial. Adult observation needed; no automatic grade.
Target: sunset
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-sunset.v1Target: rabbit
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-rabbit.v1Target: picnic
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-picnic.v1Target: napkin
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-napkin.v1Target: basket
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-basket.v1Target: insect
Help: Look for the spelling pattern. Blend the sounds or word parts, then use the word in a sentence.
Pip’s example: Pip reads sun, then set, then puts them together: sunset.
g1.reading.read-insect.v1Idaho ELA/Literacy · January 3, 2022 · 1.VD-WB.1–2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
A helpful friend carries a heavy bag.
Choices: giving help · needing sleep · making noise
Answer: giving help
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-helpful.v1Pip feels unhappy when a toy breaks.
Choices: not happy · very happy · very tall
Answer: not happy
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-unhappy.v1Please redo the drawing on a clean page.
Choices: do again · do quietly · never do
Answer: do again
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-redo.v1The playful puppy chases a ball.
Choices: full of play · very sleepy · made of paper
Answer: full of play
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-playful.v1The word sunflower has two smaller words.
Choices: sun and flower · sun and rain · flower and pot
Answer: sun and flower
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-sunflower.v1The word raincoat has two smaller words.
Choices: rain and coat · coat and hat · rain and bow
Answer: rain and coat
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-raincoat.v1The cold pond has ice on top.
Choices: not warm · very warm · very loud
Answer: not warm
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-cold.v1A huge tree towers above the house.
Choices: very big · very little · very quiet
Answer: very big
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-huge.v1A tiny seed fits on my fingertip.
Choices: very small · very long · very wet
Answer: very small
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-tiny.v1The quick rabbit reaches the gate first.
Choices: fast · slow · sleepy
Answer: fast
Help: Use the sentence or the smaller word parts as clues.
Pip’s example: Helpful means giving help. Pip uses the word part and the sentence.
g1.reading.meaning-quick.v1Idaho ELA/Literacy · January 3, 2022 · 1.RC-L.5a–e; 1.RC-TE.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Mina took her kite to the park. The wind stopped, so she waited. When the wind returned, her kite flew high.
Choices: The wind stopped. · Her kite was lost. · The park was closed.
Answer: The wind stopped.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.kite.v1Ben saw a puddle on the path. He put on boots and splashed. He left his muddy boots by the door.
Choices: He put on boots. · He ate lunch. · He went to bed.
Answer: He put on boots.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.puddle.v1Jo planted a seed and watered it. Each day Jo checked the pot. One morning a small green shoot appeared.
Choices: A green shoot. · A snowman. · A toy boat.
Answer: A green shoot.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.seed.v1Ari wanted the blue blanket. Kim was using it. They sat together and shared the blanket.
Choices: They shared. · They hid it. · They threw it away.
Answer: They shared.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.blanket.v1A little goat heard a bell. She followed its sound to the barn. Her friend was waiting there.
Choices: At the barn. · At the beach. · On the moon.
Answer: At the barn.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.bell.v1I chose a book about frogs. I read it with my dad. Now I want to watch the pond.
Choices: The child who chose the book. · A frog. · A librarian.
Answer: The child who chose the book.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.book.v1A mouse could not cross a stream. A beaver placed a branch across it. The mouse crossed and thanked the beaver.
Choices: The beaver. · A fox. · A fish.
Answer: The beaver.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.bridge.v1Clouds covered the sky during a picnic. Rain began. The friends moved their food inside and kept eating together.
Choices: Rain. · A missing spoon. · A sunny day.
Answer: Rain.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.picnic.v1Luis lost his hat. He checked the bench, then the slide. His hat was under the slide.
Choices: Under the slide. · On the bench. · In a tree.
Answer: Under the slide.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.hat.v1A turtle walked slowly toward a flag. A rabbit stopped to play. The turtle kept going and reached the flag first.
Choices: Keeping going. · Stopping to play. · Hiding the flag.
Answer: Keeping going.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.race.v1Tess mixed blue and yellow paint. She used the green paint to make leaves. Then she washed her brush.
Choices: Washed her brush. · Picked a book. · Mixed red paint.
Answer: Washed her brush.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.paint.v1Nora found tiny tracks in the snow. She followed them to a bush. A bird hopped out.
Choices: Tracks. · A song book. · A red ribbon.
Answer: Tracks.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.snow.v1Sam forgot a spoon for lunch. Pat found a clean spare spoon. Sam thanked Pat and ate the soup.
Choices: Pat found a spoon. · Pat ate the soup. · Pat hid the lunch.
Answer: Pat found a spoon.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.lunch.v1A puppy was afraid of a loud truck. Its owner sat nearby and spoke softly. Soon the puppy relaxed.
Choices: Sat nearby and spoke softly. · Made more noise. · Ran away.
Answer: Sat nearby and spoke softly.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.puppy.v1Two friends built a tent with a sheet. One held the sheet while the other placed clips. Together they finished their tent.
Choices: Working together can help. · Never ask for help. · All tents are blue.
Answer: Working together can help.
Help: Look back at the story for a detail that helps.
Pip’s example: Pip asks: Who is here? What happened? How did the story end?
g1.reading.tent.v1Idaho ELA/Literacy · January 3, 2022 · 1.RC-NF.6a–e; 1.RC-TE.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Bees visit flowers. Pollen sticks to their bodies and can move to another flower.
Choices: Pollen · Stones · Snow
Answer: Pollen
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.bees.v1Roots hold a plant in the ground. They take in water from the soil.
Choices: Roots · Petals · Clouds
Answer: Roots
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.roots.v1Many birds make nests. A nest can hold eggs and keep young birds together.
Choices: Bird nests · Fish fins · Tree bark
Answer: Bird nests
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.birds.v1We can see the Moon because sunlight reflects from it. Its visible shape seems to change over time.
Choices: Sunlight · A lamp inside it · A fire on it
Answer: Sunlight
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.moon.v1Water falls from clouds as rain. Rain collects in puddles and soaks into soil.
Choices: Clouds · Tree trunks · Sidewalks
Answer: Clouds
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.rain.v1A turtle has a hard shell. The shell helps protect its body.
Choices: It protects the turtle · It makes flowers · It catches sunlight
Answer: It protects the turtle
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.shell.v1A map shows places. A key tells what the symbols mean.
Choices: A key · A timer · A ruler alone
Answer: A key
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.map.v1An index lists topics and page numbers. It helps a reader find information.
Choices: In the index · On a blank page · On your shoe
Answer: In the index
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.index.v1A contents page lists sections of a book in order. It often gives their page numbers.
Choices: The contents page · The price tag · The last word only
Answer: The contents page
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.contents.v1First wet your hands. Next add soap and rub. Then rinse and dry.
Choices: Rinse and dry · Put on mittens · Open a book
Answer: Rinse and dry
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.wash.v1Shade blocks some direct sunlight. A tree can make a shady place to sit.
Choices: To find shade · To make rain · To turn off the Sun
Answer: To find shade
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.shade.v1Teeth help us bite and chew food. Brushing helps keep teeth clean.
Choices: It helps keep teeth clean · Teeth are shoes · Food is always cold
Answer: It helps keep teeth clean
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.teeth.v1Frogs have strong back legs. Those legs help them jump.
Choices: Strong back legs · Long feathers · Hard shells
Answer: Strong back legs
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.frog.v1Text A: Ducks have feathers. Text B: Ducks swim using webbed feet.
Choices: Ducks · Rocks · Bicycles
Answer: Ducks
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.compare.v1Text A: Plants need water to grow. Text B: Many plants use sunlight to grow.
Choices: What plants need · How to cook · Where trains go
Answer: What plants need
Help: Find the words that support your answer.
Pip’s example: A text says bees visit flowers and carry pollen. Those details tell Pip the text is about bees.
g1.reading.compare-plants.v1Idaho ELA/Literacy · January 3, 2022 · 1.RC-RF.4; 1.ODC-OC.2–4
Coverage: partial. Adult observation needed; no automatic grade.
Mina took her kite to the park. The wind stopped, so she waited. When the wind returned, her kite flew high.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-kite.v1Ben saw a puddle on the path. He put on boots and splashed. He left his muddy boots by the door.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-puddle.v1Jo planted a seed and watered it. Each day Jo checked the pot. One morning a small green shoot appeared.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-seed.v1Ari wanted the blue blanket. Kim was using it. They sat together and shared the blanket.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-blanket.v1A little goat heard a bell. She followed its sound to the barn. Her friend was waiting there.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-bell.v1I chose a book about frogs. I read it with my dad. Now I want to watch the pond.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-book.v1A mouse could not cross a stream. A beaver placed a branch across it. The mouse crossed and thanked the beaver.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-bridge.v1Clouds covered the sky during a picnic. Rain began. The friends moved their food inside and kept eating together.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-picnic.v1Luis lost his hat. He checked the bench, then the slide. His hat was under the slide.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-hat.v1A turtle walked slowly toward a flag. A rabbit stopped to play. The turtle kept going and reached the flag first.
Help: Read the story with a grown-up. Tell the beginning, middle, and end. Ask a question about a detail.
Pip’s example: Pip pauses at a period, then tells a grown-up what happened. Reading smoothly takes practice.
g1.reading.retell-race.v1Idaho ELA/Literacy · January 3, 2022 · 1.FR-PA.2c–e
Coverage: partial. Adult observation needed; no automatic grade.
Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-sun.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-map.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-fish.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-shop.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-bed.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-ring.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-cup.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-ship.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-hat.v1Help: Tell a grown-up the sounds you heard. Stretch the word without adding extra sounds.
Pip’s example: Pip says map slowly, then taps m, a, p: three sounds.
g1.reading.segment-sock.v1Idaho ELA/Literacy · January 3, 2022 · 1.W-HWK.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-0.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-1.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-2.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-3.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-4.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-5.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-6.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-7.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-8.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-9.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-10.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-11.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-12.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-13.v1Help: Draw or write freely. You can use the paper here or your own paper. Leave space between words and show a grown-up.
Pip’s example: Pip writes cat with space before the next word. A reader can see where each word starts.
g1.writing.hand-14.v1Idaho ELA/Literacy · January 3, 2022 · 1.GC-GU.1; 1.GC-M.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Sequence: The → cat → sleeps.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-0.v1Sequence: A → bird → sings.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-1.v1Sequence: We → like → books.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-2.v1Sequence: My → hat → is → red.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-3.v1Sequence: She → has → a → kite.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-4.v1Sequence: They → run → fast.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-5.v1Sequence: I → see → a → frog.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-6.v1Sequence: The → dog → is → small.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-7.v1Sequence: He → jumps → high.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-8.v1Sequence: We → play → and → laugh.
Help: Look for a capital to start, a complete idea, and a mark to end.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.sentence-9.v1Choices: The bird sings. · The little bird · Under the tree
Answer: The bird sings.
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-0.v1Choices: We can hop. · we can hop. · we Can hop.
Answer: We can hop.
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-1.v1Choices: ? · . · ,
Answer: ?
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-2.v1Choices: reads · read · reading
Answer: reads
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-3.v1Choices: play · plays · playing
Answer: play
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-4.v1Choices: round · under · jump
Answer: round
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-5.v1Choices: and · under · blue
Answer: and
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-6.v1Choices: under · happy · runs
Answer: under
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-7.v1Choices: I walked home. · I will walk home. · I am walking home.
Answer: I walked home.
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-8.v1Choices: I can swim. · i can swim. · Can i swim.
Answer: I can swim.
Help: Say the sentence slowly. Think about the idea and the job of each word.
Pip’s example: Pip starts with a capital, tells a complete idea, and ends with a period.
g1.writing.grammar-9.v1Idaho ELA/Literacy · January 3, 2022 · 1.GC-M.3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-cat.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-dog.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-fish.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-ship.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-chin.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-thin.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-cake.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-bike.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-rain.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-day.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-seed.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-leaf.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-boat.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-car.v1Help: Say the word slowly. Write the sounds you hear. A grown-up can help you compare your spelling with the word.
Pip’s example: Pip hears sh, i, p and writes the letters for each sound.
g1.writing.spell-sunset.v1Idaho ELA/Literacy · January 3, 2022 · 1.W-RW.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-0.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-1.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-2.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-3.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-4.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-5.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-6.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-7.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-8.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-9.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-10.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-11.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-12.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-13.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-14.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-15.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-16.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-17.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-18.v1Help: Draw or write a beginning, something that happens, and an ending. Tell your story to a grown-up. Ask them to write your words if you want.
Pip’s example: Pip draws a seed, a sprout, and a flower, then writes what happened.
g1.writing.story-19.v1Idaho ELA/Literacy · January 3, 2022 · 1.W-RW.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-0.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-1.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-2.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-3.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-4.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-5.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-6.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-7.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-8.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-9.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-10.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-11.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-12.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-13.v1Help: Draw or write your choice. Add a reason with because. Different choices can both make sense.
Pip’s example: Pip says: I like the library because I can find new stories. Your idea may be different.
g1.writing.opinion-14.v1Idaho ELA/Literacy · January 3, 2022 · 1.W-RW.1; 1.RS-IP.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Look at its edge, color, and lines. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-0.v1Help: Look at its shape and surface. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-1.v1Help: Notice its parts and what they do. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-2.v1Help: Look at the stem, leaves, and petals. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-3.v1Help: Find the title and a picture detail. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-4.v1Help: Notice the wheels and how it moves. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-5.v1Help: Notice clouds, light, or rain. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-6.v1Help: Look at its pattern and texture. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-7.v1Help: Notice its beak, wings, and feet. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-8.v1Help: Notice the parts used for writing. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-9.v1Help: Notice symbols and their key. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-10.v1Help: Notice lines and curves. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-11.v1Help: Notice the outside and inside. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-12.v1Help: Notice its stem and leaves. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-13.v1Help: Notice doors, windows, and the roof. Draw, label, or write two observations. Tell a grown-up where you found each detail.
Pip’s example: Pip notices a leaf has lines, then draws and labels the lines to share that observation.
g1.writing.explain-14.v1Idaho Mathematics · January 3, 2022 · 1.NBT.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 10
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-9.v1Answer: 20
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-19.v1Answer: 30
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-29.v1Answer: 40
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-39.v1Answer: 60
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-59.v1Answer: 80
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-79.v1Answer: 100
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-99.v1Answer: 110
Help: Count one more.
Pip’s example: Pip counts on one at a time. After 19 comes 20.
g1.math.after-109.v1Idaho Mathematics · January 3, 2022 · 1.NBT.B.2–3; 1.NBT.C.4–6
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 1
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-12.v1Answer: 1
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-17.v1Answer: 2
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-24.v1Answer: 3
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-36.v1Answer: 4
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-45.v1Answer: 5
Help: Make groups of ten. Count the complete groups.
Pip’s example: Pip bundles ten ones into one ten. Two tens and three ones make 23.
g1.math.tens-58.v1Idaho Mathematics · January 3, 2022 · 1.OA.A.1–2; 1.OA.B.3–4; 1.OA.C.5–6
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Help: Start with 6. Count on 3 more, one counter at a time. Each full frame holds ten.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-0.v1Help: Start with 8. Add 2 to fill the first ten frame. Then add the other 2. A full frame holds ten. Count on to find the total.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-1.v1Help: Start with 9. Add 1 to fill the first ten frame. Then add the other 4. A full frame holds ten. Count on to find the total.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-2.v1Help: Start with 7. Add 3 to fill the first ten frame. Then add the other 5. A full frame holds ten. Count on to find the total.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-3.v1Help: Start with 11. Count on 6 more, one counter at a time. Each full frame holds ten.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-4.v1Help: Start with 9. Take away 4 counters. A crossed-out counter has been taken away. Count only the counters that are left.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-5.v1Help: Start with 12. You can take away 2 to get to ten, then take away 3 more. Count the counters that are left.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-6.v1Help: Start with 14. You can take away 4 to get to ten, then take away 2 more. Count the counters that are left.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-7.v1Help: Start with 16. You can take away 6 to get to ten, then take away 1 more. Count the counters that are left.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-8.v1Help: Start with 18. Take away 6 counters. A crossed-out counter has been taken away. Count only the counters that are left.
Pip’s example: Pip moves four counters beside six counters. Together they make ten.
g1.math.number-bridge-9.v1Idaho Mathematics · January 3, 2022 · 1.OA.D.7–8
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 5
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip starts at three and counts two more to reach five. The missing number is two.
g1.math.equation-0.v1Answer: 5
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip starts at three and counts two more to reach five. The missing number is two.
g1.math.equation-1.v1Answer: 5
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip starts at three and counts two more to reach five. The missing number is two.
g1.math.equation-2.v1Answer: 5
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip starts at three and counts two more to reach five. The missing number is two.
g1.math.equation-3.v1Answer: 5
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip starts at three and counts two more to reach five. The missing number is two.
g1.math.equation-4.v1Idaho Mathematics · January 3, 2022 · 1.MD.A.1–2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 3
Help: Count the equal units from one end to the other, with no gaps.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.units-0.v1Answer: 4
Help: Count the equal units from one end to the other, with no gaps.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.units-1.v1Answer: 5
Help: Count the equal units from one end to the other, with no gaps.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.units-2.v1Answer: 6
Help: Count the equal units from one end to the other, with no gaps.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.units-3.v1Answer: 7
Help: Count the equal units from one end to the other, with no gaps.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.units-4.v1Help: With a grown-up, line up equal blocks without gaps or overlaps. Compare with another object. Explain which is longer.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.physical-0.v1Help: With a grown-up, line up equal blocks without gaps or overlaps. Compare with another object. Explain which is longer.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.physical-1.v1Help: With a grown-up, line up equal blocks without gaps or overlaps. Compare with another object. Explain which is longer.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.physical-2.v1Help: With a grown-up, line up equal blocks without gaps or overlaps. Compare with another object. Explain which is longer.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.physical-3.v1Help: With a grown-up, line up equal blocks without gaps or overlaps. Compare with another object. Explain which is longer.
Pip’s example: Pip lines up equal blocks with no gaps. Three blocks measure a length of three units.
g1.math.physical-4.v1Idaho Mathematics · January 3, 2022 · 1.MD.B.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: 2:00 · 3:00 · 2:30
Answer: 2:00
Help: The long hand shows minutes. At half past, the short hand is halfway to the next hour.
Pip’s example: At three o’clock the long hand points to 12 and the short hand to 3.
g1.math.clock-2-0.v1Choices: 5:00 · 6:00 · 5:30
Answer: 5:00
Help: The long hand shows minutes. At half past, the short hand is halfway to the next hour.
Pip’s example: At three o’clock the long hand points to 12 and the short hand to 3.
g1.math.clock-5-0.v1Choices: 8:30 · 9:30 · 8:00
Answer: 8:30
Help: The long hand shows minutes. At half past, the short hand is halfway to the next hour.
Pip’s example: At three o’clock the long hand points to 12 and the short hand to 3.
g1.math.clock-8-30.v1Choices: 10:30 · 11:30 · 10:00
Answer: 10:30
Help: The long hand shows minutes. At half past, the short hand is halfway to the next hour.
Pip’s example: At three o’clock the long hand points to 12 and the short hand to 3.
g1.math.clock-10-30.v1Choices: 12:00 · 1:00 · 12:30
Answer: 12:00
Help: The long hand shows minutes. At half past, the short hand is halfway to the next hour.
Pip’s example: At three o’clock the long hand points to 12 and the short hand to 3.
g1.math.clock-12-0.v1Idaho Mathematics · January 3, 2022 · 1.MD.D.5
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 5
Help: One nickel is five pennies. One dime is ten. One quarter is twenty-five.
Pip’s example: Pip trades five pennies for one nickel. The value stays the same.
g1.math.coin-0.v1Answer: 10
Help: One nickel is five pennies. One dime is ten. One quarter is twenty-five.
Pip’s example: Pip trades five pennies for one nickel. The value stays the same.
g1.math.coin-1.v1Answer: 25
Help: One nickel is five pennies. One dime is ten. One quarter is twenty-five.
Pip’s example: Pip trades five pennies for one nickel. The value stays the same.
g1.math.coin-2.v1Answer: 10
Help: One nickel is five pennies. One dime is ten. One quarter is twenty-five.
Pip’s example: Pip trades five pennies for one nickel. The value stays the same.
g1.math.coin-3.v1Answer: 20
Help: One nickel is five pennies. One dime is ten. One quarter is twenty-five.
Pip’s example: Pip trades five pennies for one nickel. The value stays the same.
g1.math.coin-4.v1Idaho Mathematics · January 3, 2022 · 1.MD.C.4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 2
Help: Compare the two groups. Match pairs and count the extra votes.
Pip’s example: Pip counts two apple votes and one pear vote. Apples have one more vote.
g1.math.votes-0.v1Answer: 2
Help: Compare the two groups. Match pairs and count the extra votes.
Pip’s example: Pip counts two apple votes and one pear vote. Apples have one more vote.
g1.math.votes-1.v1Answer: 2
Help: Compare the two groups. Match pairs and count the extra votes.
Pip’s example: Pip counts two apple votes and one pear vote. Apples have one more vote.
g1.math.votes-2.v1Answer: 2
Help: Compare the two groups. Match pairs and count the extra votes.
Pip’s example: Pip counts two apple votes and one pear vote. Apples have one more vote.
g1.math.votes-3.v1Answer: 2
Help: Compare the two groups. Match pairs and count the extra votes.
Pip’s example: Pip counts two apple votes and one pear vote. Apples have one more vote.
g1.math.votes-4.v1Idaho Mathematics · January 3, 2022 · 1.G.A.1–3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: 3 · 4 · 5
Answer: 3
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-0.v1Choices: 4 · 3 · 0
Answer: 4
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-1.v1Choices: Circle · Triangle · Square
Answer: Circle
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-2.v1Choices: Cube · Sphere · Cone
Answer: Cube
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-3.v1Choices: Sphere · Cube · Cylinder
Answer: Sphere
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-4.v1Choices: Yes · No · Only if it is blue
Answer: Yes
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-8.v1Choices: 3 · 4 · 6
Answer: 3
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: A triangle has three straight sides. Turning it does not change how many sides it has.
g1.math.shape-9.v1Idaho Mathematics · January 3, 2022 · 1.NBT.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 19
Help: Count backward one step.
Pip’s example: Pip goes back one step from twenty to nineteen.
g1.math.before-20.v1Answer: 59
Help: Count backward one step.
Pip’s example: Pip goes back one step from twenty to nineteen.
g1.math.before-60.v1Answer: 99
Help: Count backward one step.
Pip’s example: Pip goes back one step from twenty to nineteen.
g1.math.before-100.v1Answer: 119
Help: Count backward one step.
Pip’s example: Pip goes back one step from twenty to nineteen.
g1.math.before-120.v1Idaho Mathematics · January 3, 2022 · 1.NBT.C.5
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 33
Help: Add one ten. The ones stay the same.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.more-23.v1Answer: 51
Help: Add one ten. The ones stay the same.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.more-41.v1Answer: 75
Help: Add one ten. The ones stay the same.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.more-65.v1Answer: 82
Help: Add one ten. The ones stay the same.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.more-72.v1Answer: 20
Help: Take away one ten.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.less-30.v1Answer: 40
Help: Take away one ten.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.less-50.v1Answer: 60
Help: Take away one ten.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.less-70.v1Answer: 80
Help: Take away one ten.
Pip’s example: Pip adds one ten to thirty-four. The ones stay four.
g1.math.less-90.v1Idaho Mathematics · January 3, 2022 · 1.NBT.C.4
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 25
Help: Keep the tens, then add three ones. You may need to bundle a new ten.
Pip’s example: Pip keeps two tens and adds three to the four ones.
g1.math.add-22.v1Answer: 37
Help: Keep the tens, then add three ones. You may need to bundle a new ten.
Pip’s example: Pip keeps two tens and adds three to the four ones.
g1.math.add-34.v1Answer: 49
Help: Keep the tens, then add three ones. You may need to bundle a new ten.
Pip’s example: Pip keeps two tens and adds three to the four ones.
g1.math.add-46.v1Answer: 61
Help: Keep the tens, then add three ones. You may need to bundle a new ten.
Pip’s example: Pip keeps two tens and adds three to the four ones.
g1.math.add-58.v1Idaho Mathematics · January 3, 2022 · 1.OA.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 2
Help: Start with the first group. Count on until you reach the total.
Pip’s example: Pip counts from three to seven. Four objects joined the group.
g1.math.missing-story-0.v1Answer: 3
Help: Start with the first group. Count on until you reach the total.
Pip’s example: Pip counts from three to seven. Four objects joined the group.
g1.math.missing-story-1.v1Answer: 4
Help: Start with the first group. Count on until you reach the total.
Pip’s example: Pip counts from three to seven. Four objects joined the group.
g1.math.missing-story-2.v1Answer: 5
Help: Start with the first group. Count on until you reach the total.
Pip’s example: Pip counts from three to seven. Four objects joined the group.
g1.math.missing-story-3.v1Answer: 6
Help: Start with the first group. Count on until you reach the total.
Pip’s example: Pip counts from three to seven. Four objects joined the group.
g1.math.missing-story-4.v1Idaho Mathematics · January 3, 2022 · 1.OA.A.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 2
Help: Match one apple from each basket. Count the extras.
Pip’s example: Pip pairs four objects from each group. Three are left over in the larger group.
g1.math.compare-story-0.v1Answer: 3
Help: Match one apple from each basket. Count the extras.
Pip’s example: Pip pairs four objects from each group. Three are left over in the larger group.
g1.math.compare-story-1.v1Answer: 4
Help: Match one apple from each basket. Count the extras.
Pip’s example: Pip pairs four objects from each group. Three are left over in the larger group.
g1.math.compare-story-2.v1Answer: 5
Help: Match one apple from each basket. Count the extras.
Pip’s example: Pip pairs four objects from each group. Three are left over in the larger group.
g1.math.compare-story-3.v1Answer: 6
Help: Match one apple from each basket. Count the extras.
Pip’s example: Pip pairs four objects from each group. Three are left over in the larger group.
g1.math.compare-story-4.v1Idaho Mathematics · January 3, 2022 · 1.OA.A.2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 9
Help: Join two groups, then add the third group.
Pip’s example: Pip joins two and three to make five, then adds four to make nine.
g1.math.three-groups-0.v1Answer: 10
Help: Join two groups, then add the third group.
Pip’s example: Pip joins two and three to make five, then adds four to make nine.
g1.math.three-groups-1.v1Answer: 11
Help: Join two groups, then add the third group.
Pip’s example: Pip joins two and three to make five, then adds four to make nine.
g1.math.three-groups-2.v1Answer: 12
Help: Join two groups, then add the third group.
Pip’s example: Pip joins two and three to make five, then adds four to make nine.
g1.math.three-groups-3.v1Answer: 13
Help: Join two groups, then add the third group.
Pip’s example: Pip joins two and three to make five, then adds four to make nine.
g1.math.three-groups-4.v1Idaho Mathematics · January 3, 2022 · 1.OA.D.8
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Answer: 7
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip puts the two taken objects back with the five left. The start was seven.
g1.math.equation-5.v1Answer: 8
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip puts the two taken objects back with the five left. The start was seven.
g1.math.equation-6.v1Answer: 9
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip puts the two taken objects back with the five left. The start was seven.
g1.math.equation-7.v1Answer: 10
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip puts the two taken objects back with the five left. The start was seven.
g1.math.equation-8.v1Answer: 11
Help: Both sides of the equals sign must have the same value.
Pip’s example: Pip puts the two taken objects back with the five left. The start was seven.
g1.math.equation-9.v1Idaho Mathematics · January 3, 2022 · 1.G.A.3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: One half · One fourth · A whole
Answer: One half
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: Pip splits a rectangle into two equal shares. Each is one half.
g1.math.shape-5.v1Choices: One fourth · One half · Two wholes
Answer: One fourth
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: Pip splits a rectangle into two equal shares. Each is one half.
g1.math.shape-6.v1Choices: Two equal shares · Two unequal shares · Four equal shares
Answer: Two equal shares
Help: Think about the shape’s sides, corners, or equal shares. Size and color do not change the shape’s name.
Pip’s example: Pip splits a rectangle into two equal shares. Each is one half.
g1.math.shape-7.v1Idaho Science · January 3, 2022 · 1-PS-1.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
A drum skin moves back and forth when tapped.
Choices: The skin vibrates. · Sound is always silent. · Only bright things make sound.
Answer: The skin vibrates.
Help: Use the observed movement and sound as evidence.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-evidence-drum.v1Help: A drum skin moves back and forth when tapped. Tell a grown-up what moved and what was heard. What would you like to test next?
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-explain-drum.v1Help: Keep sounds comfortable. Notice what moves, what you hear, and what changes when movement stops.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-test-drum.v1A ruler held safely at a table edge makes a sound when its free end wiggles.
Choices: The ruler vibrates. · Sound is always silent. · Only bright things make sound.
Answer: The ruler vibrates.
Help: Use the observed movement and sound as evidence.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-evidence-ruler.v1Help: A ruler held safely at a table edge makes a sound when its free end wiggles. Tell a grown-up what moved and what was heard. What would you like to test next?
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-explain-ruler.v1Help: Keep sounds comfortable. Notice what moves, what you hear, and what changes when movement stops.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-test-ruler.v1A singer feels a gentle buzzing at the throat while humming.
Choices: The throat vibrates. · Sound is always silent. · Only bright things make sound.
Answer: The throat vibrates.
Help: Use the observed movement and sound as evidence.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-evidence-voice.v1Help: A singer feels a gentle buzzing at the throat while humming. Tell a grown-up what moved and what was heard. What would you like to test next?
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-explain-voice.v1Help: Keep sounds comfortable. Notice what moves, what you hear, and what changes when movement stops.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-test-voice.v1A paper piece near a speaker moves as music plays.
Choices: The sound can make something move. · Sound is always silent. · Only bright things make sound.
Answer: The sound can make something move.
Help: Use the observed movement and sound as evidence.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-evidence-speaker.v1Help: A paper piece near a speaker moves as music plays. Tell a grown-up what moved and what was heard. What would you like to test next?
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-explain-speaker.v1Help: Keep sounds comfortable. Notice what moves, what you hear, and what changes when movement stops.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-test-speaker.v1A ringing bell becomes quiet when a grown-up gently stops its movement.
Choices: Stopping vibrations can stop the sound. · Sound is always silent. · Only bright things make sound.
Answer: Stopping vibrations can stop the sound.
Help: Use the observed movement and sound as evidence.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-evidence-bell.v1Help: A ringing bell becomes quiet when a grown-up gently stops its movement. Tell a grown-up what moved and what was heard. What would you like to test next?
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-explain-bell.v1Help: Keep sounds comfortable. Notice what moves, what you hear, and what changes when movement stops.
Pip’s example: Pip gently hums and feels a vibration at the throat. Pip stops humming and compares.
g1.science.sound-test-bell.v1Idaho Science · January 3, 2022 · 1-PS-1.2–3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Pip puts clear plastic between a flashlight and a wall. Much light passes through.
Choices: Much light passes through. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Much light passes through.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-0.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-0.v1Pip puts cardboard between a flashlight and a wall. Most light is blocked.
Choices: Most light is blocked. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Most light is blocked.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-1.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-1.v1Pip puts wax paper between a flashlight and a wall. Some light passes through, but details blur.
Choices: Some light passes through, but details blur. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Some light passes through, but details blur.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-2.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-2.v1Pip puts a wooden board between a flashlight and a wall. Most light is blocked.
Choices: Most light is blocked. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Most light is blocked.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-3.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-3.v1Pip puts a clear glass held by an adult between a flashlight and a wall. Much light passes through.
Choices: Much light passes through. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Much light passes through.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-4.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-4.v1Pip puts thin white tissue between a flashlight and a wall. Some light passes through.
Choices: Some light passes through. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Some light passes through.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-5.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-5.v1Pip puts a metal tray between a flashlight and a wall. Most light is blocked.
Choices: Most light is blocked. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Most light is blocked.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-6.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-6.v1Pip puts a clear empty container between a flashlight and a wall. Much light passes through.
Choices: Much light passes through. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Much light passes through.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-7.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-7.v1Pip puts a thick book between a flashlight and a wall. Most light is blocked.
Choices: Most light is blocked. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Most light is blocked.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-8.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-8.v1Pip puts tracing paper between a flashlight and a wall. Some light passes through, but details blur.
Choices: Some light passes through, but details blur. · The light makes the material grow. · The material makes the flashlight disappear.
Answer: Some light passes through, but details blur.
Help: Use the result from this test; different materials can let different amounts of light through.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-data-9.v1Help: Ask a grown-up to hold a flashlight toward a wall, never eyes. Predict what will happen when the material enters the path. Compare with an empty path.
Pip’s example: Pip shines a flashlight on a wall, then puts a card in its path. A shadow appears.
g1.science.light-test-9.v1Idaho Science · January 3, 2022 · 1-PS-1.4
Coverage: partial. Adult observation needed; no automatic grade.
Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-0.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-1.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-2.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-3.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-4.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-5.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-6.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-7.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-8.v1Help: Agree on a short pattern with a grown-up. Test it across a safe space. Ask what message they received, then improve the pattern.
Pip’s example: Pip agrees that two light flashes mean hello. A friend watches and tells what message arrived.
g1.science.signal-9.v1Idaho Science · January 3, 2022 · 1-LS-1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-0.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-1.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-2.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-3.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-4.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-5.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-6.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-7.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-8.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-9.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-10.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-11.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-12.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-13.v1Help: Draw or build a design with safe materials. Explain how the natural structure helped your idea. Test the model with a grown-up and suggest a change.
Pip’s example: A turtle’s shell protects its body. Pip thinks of a helmet as a way people protect their heads.
g1.science.nature-14.v1Idaho Science · January 3, 2022 · 1-LS-1.2–3; 1-LS-2.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
A bean seed sprouts with water and suitable conditions.
Choices: Living · Never living · A toy
Answer: Living
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-seed.v1A rock does not grow by taking in food or water like an organism.
Choices: Nonliving · A growing plant · An animal
Answer: Nonliving
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-rock.v1A plant grows new leaves and needs water.
Choices: Living · A machine · Never living
Answer: Living
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-plant.v1A toy car moves when pushed but does not grow or need food.
Choices: Nonliving · Living because it moves · A baby animal
Answer: Nonliving
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-toy-car.v1A cat eats, grows, and has kittens.
Choices: Living · A toy · A rock
Answer: Living
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-cat.v1A cloud moves in the wind but is not an organism.
Choices: Nonliving · A living animal · A plant
Answer: Nonliving
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-cloud.v1Ducklings often follow an adult duck.
Choices: It can help them stay together. · It turns them into fish. · It stops them growing.
Answer: It can help them stay together.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-duckling.v1An adult bird brings food to its chicks.
Choices: The chicks receive food. · The chicks become plants. · The nest makes sunlight.
Answer: The chicks receive food.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-bird-care.v1A mother cat nurses young kittens.
Choices: The kittens receive milk. · The kittens grow feathers. · The kittens become rocks.
Answer: The kittens receive milk.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-kitten-care.v1A penguin adult keeps its chick sheltered close by.
Choices: The chick can be protected. · The chick learns to drive. · The chick becomes a tree.
Answer: The chick can be protected.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-penguin-care.v1A puppy and its parent both have fur, but their markings differ.
Choices: They are similar, not identical. · They must look exactly alike. · They cannot be related.
Answer: They are similar, not identical.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-dog-family.v1Two young sunflowers have similar leaves but different heights.
Choices: Living relatives can have differences. · All plants must be identical. · One must be a toy.
Answer: Living relatives can have differences.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-plant-family.v1An adult duck is larger than a duckling. Both have bills and webbed feet.
Choices: They share some features. · They have no shared features. · They are both fish.
Answer: They share some features.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-duck-family.v1A kitten has ears like its parent but a shorter tail.
Choices: Some features are alike and some differ. · They must have the same size. · Cats have feathers.
Answer: Some features are alike and some differ.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-cat-family.v1Small pine seedlings and mature pines both have needles.
Choices: They share a plant feature. · Needles are always metal. · They are not plants.
Answer: They share a plant feature.
Help: Use growth, needs, care, and visible features as evidence.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-pine-family.v1Help: Tell a grown-up what is alike and different. Point to a feature that supports your idea. Do not disturb animals or plants.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-observe-0.v1Help: Tell a grown-up what is alike and different. Point to a feature that supports your idea. Do not disturb animals or plants.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-observe-1.v1Help: Tell a grown-up what is alike and different. Point to a feature that supports your idea. Do not disturb animals or plants.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-observe-2.v1Help: Tell a grown-up what is alike and different. Point to a feature that supports your idea. Do not disturb animals or plants.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-observe-3.v1Help: Tell a grown-up what is alike and different. Point to a feature that supports your idea. Do not disturb animals or plants.
Pip’s example: A seedling grows and needs water. Pip looks for evidence of living things, not just movement.
g1.science.living-observe-4.v1Idaho Science · January 3, 2022 · 1-ESS-1.1–2
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Day A was light before breakfast and after dinner. Day B was dark at both times.
Choices: Day A · Day B · They must be equal
Answer: Day A
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-0.v1On Monday and Tuesday, morning light came through the east-facing window.
Choices: Morning light at the same window · No light at all · Only midnight light
Answer: Morning light at the same window
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-1.v1In winter notes, it was dark before dinner. In summer notes, it was light after dinner.
Choices: The amount of daylight · The number of moons · The color of all buildings
Answer: The amount of daylight
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-2.v1A morning shadow pointed one way. Later, the same object’s shadow pointed another way.
Choices: The shadow’s direction · The object became alive · The Sun went inside the object
Answer: The shadow’s direction
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-3.v1One night the Moon looked like a thin curve. Days later, more of its bright part was visible.
Choices: The Moon’s visible shape · The number of Earths · Every star vanished forever
Answer: The Moon’s visible shape
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-4.v1Pip saw stars on a clear night. Clouds covered the sky the next night.
Choices: Clouds blocked the view · The stars all fell down · All stars stopped existing
Answer: Clouds blocked the view
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-5.v1At the same breakfast time, it was dark in one seasonal record and light in another.
Choices: Daylight across seasons · The taste of clouds · The weight of sunlight
Answer: Daylight across seasons
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-6.v1A tree’s shadow was long early in the morning and shorter near midday.
Choices: Shadow lengths at different times · Tree ages measured in minutes · The sound of the Moon
Answer: Shadow lengths at different times
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-7.v1Pip made just one evening sky drawing.
Choices: More observations on other days · Guess without looking again · Erase the drawing
Answer: More observations on other days
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-8.v1Two journals show daylight lasting longer in late spring than in winter at the same place.
Choices: Daylight can vary with the season · Daylight is always identical · Night never happens
Answer: Daylight can vary with the season
Help: Use the recorded observations. A pattern needs more than a guess.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-record-9.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-0.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-1.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-2.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-3.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-4.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-5.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-6.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-7.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-8.v1Help: Use safe observations or provided pictures with a grown-up. Never look directly at the Sun. Record a picture or note on paper. Describe a pattern or a question; one observation may not show a pattern.
Pip’s example: Pip compares sky notes from morning and evening. A pattern needs observations from more than one time.
g1.science.sky-observe-9.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.1.1–3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Sequence: Plant a seed → See a sprout → Pick a flower
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-0.v1Sequence: Mix dough → Bake with an adult → Eat bread
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-1.v1Sequence: Put on shoes → Walk to the park → Walk home
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-2.v1Sequence: Choose a book → Read the book → Return the book
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-3.v1Sequence: Draw a plan → Build a model → Show the model
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-4.v1Sequence: Wash hands → Prepare a snack → Eat the snack
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-5.v1Sequence: Get a letter → Write a reply → Send the reply
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-6.v1Sequence: Pack a bag → Take a trip → Unpack at home
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-7.v1Sequence: Blow up a balloon with an adult → Tie the balloon → Decorate a room
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-8.v1Sequence: Collect materials → Make a card → Give the card
Help: Think about what must happen first, next, and last.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.timeline-9.v1Help: Ways to talk across a distance. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-0.v1Help: Ways people travel. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-1.v1Help: Ways to light a room. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-2.v1Help: Ways to clean clothes. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-3.v1Help: Ways to keep food cool. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-4.v1Help: Ways to find a route. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-5.v1Help: Ways to make photographs. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-6.v1Help: Ways to write at school. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-7.v1Help: Ways to make clothing. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-8.v1Help: Ways to listen to recorded music. Both may still be used today. Tell a grown-up what seems alike, what differs, and what a picture or story could help you learn.
Pip’s example: Pip puts a baby picture before a school picture. A timeline shows when things happened.
g1.social-studies.past-present-9.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.2.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: 📚 Library · 🌳 Park · 🏫 School
Answer: 📚 Library
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-0.v1Choices: 🚌 Bus stop · 🌳 Park · 📚 Library
Answer: 🚌 Bus stop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-1.v1Choices: 🏠 Home · 🌳 Park · 📚 Library
Answer: 🏠 Home
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-2.v1Choices: 🏪 Shop · 🌳 Park · 📚 Library
Answer: 🏪 Shop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-3.v1Choices: 📚 Library · 🌳 Park · 🏫 School
Answer: 📚 Library
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-4.v1Choices: 🏠 Home · 🌳 Park · 📚 Library
Answer: 🏠 Home
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-5.v1Choices: 🏪 Shop · 🌳 Park · 📚 Library
Answer: 🏪 Shop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-6.v1Choices: 🚌 Bus stop · 🌳 Park · 📚 Library
Answer: 🚌 Bus stop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-7.v1Choices: 📚 Library · 🌳 Park · 🏫 School
Answer: 📚 Library
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-8.v1Choices: 🏪 Shop · 🌳 Park · 📚 Library
Answer: 🏪 Shop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-9.v1Choices: 🏠 Home · 🌳 Park · 📚 Library
Answer: 🏠 Home
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-10.v1Choices: 🚌 Bus stop · 🌳 Park · 📚 Library
Answer: 🚌 Bus stop
Help: Use the compass: north is up, south down, east right, west left.
Pip’s example: Pip checks the key, then follows north on the compass rose to find a place.
g1.social-studies.grid-11.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.2.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Add a title, a key with symbols, and a compass rose. Tell a grown-up how to find one place. Use a pretend location, not your address.
Pip’s example: People use roofs to keep rain out. Pip looks for how a place affects a design.
g1.social-studies.make-map-0.v1Help: Add a title, a key with symbols, and a compass rose. Tell a grown-up how to find one place. Use a pretend location, not your address.
Pip’s example: People use roofs to keep rain out. Pip looks for how a place affects a design.
g1.social-studies.make-map-1.v1Help: Add a title, a key with symbols, and a compass rose. Tell a grown-up how to find one place. Use a pretend location, not your address.
Pip’s example: People use roofs to keep rain out. Pip looks for how a place affects a design.
g1.social-studies.make-map-2.v1Help: Add a title, a key with symbols, and a compass rose. Tell a grown-up how to find one place. Use a pretend location, not your address.
Pip’s example: People use roofs to keep rain out. Pip looks for how a place affects a design.
g1.social-studies.make-map-3.v1Help: Add a title, a key with symbols, and a compass rose. Tell a grown-up how to find one place. Use a pretend location, not your address.
Pip’s example: People use roofs to keep rain out. Pip looks for how a place affects a design.
g1.social-studies.make-map-4.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.3.1–3
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: Drinking water · A new toy · A fancy sticker
Answer: Drinking water
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-0.v1Choices: An extra toy car · Food · Shelter
Answer: An extra toy car
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-1.v1Choices: Keeping something to use later · Always spending everything · Taking someone’s money
Answer: Keeping something to use later
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-2.v1Choices: A purchase · A rainfall · A race
Answer: A purchase
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-3.v1Choices: A trade · A storm · A nap
Answer: A trade
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-4.v1Choices: Sharing · Buying a house · Growing a tree
Answer: Sharing
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-5.v1Choices: A loaf of bread · A haircut · A lesson
Answer: A loaf of bread
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-6.v1Choices: Repairing a bicycle · A bicycle wheel · An apple
Answer: Repairing a bicycle
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-7.v1Choices: 3 · 1 · 5
Answer: 3
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-8.v1Choices: For something needed later · Coins must always be thrown away · Saving makes every item free
Answer: For something needed later
Help: Think about needs, wants, goods, services, and choices.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-9.v1Help: Explain a fair choice, what is needed first, and what could wait. Use pretend items and coins.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-talk-0.v1Help: Explain a fair choice, what is needed first, and what could wait. Use pretend items and coins.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-talk-1.v1Help: Explain a fair choice, what is needed first, and what could wait. Use pretend items and coins.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-talk-2.v1Help: Explain a fair choice, what is needed first, and what could wait. Use pretend items and coins.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-talk-3.v1Help: Explain a fair choice, what is needed first, and what could wait. Use pretend items and coins.
Pip’s example: Pip saves two pretend coins today and two tomorrow. Saving can help with a later choice.
g1.social-studies.economy-talk-4.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.4.1, 4.5–6
Coverage: partial. Adult observation needed; no automatic grade.
Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-0.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-0.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-1.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-1.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-2.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-2.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-3.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-3.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-4.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-4.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-5.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-5.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-6.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-6.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-7.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-7.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-8.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-8.v1Help: Tell a grown-up a possible action. Explain how people can take part and care for shared things.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-plan-9.v1Help: Ask a grown-up to suggest a different idea. Listen, repeat what you heard, and discuss a fair next step. This is practice, not a behavior grade.
Pip’s example: Pip hears two ideas for a game. Everyone gets a turn to speak before the group chooses.
g1.social-studies.community-listen-9.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.4.2–4
Coverage: partial. Adult observation needed; no automatic grade.
Help: The U.S. flag is a symbol representing the United States. Ask a grown-up about the tradition and what it means. You may listen, ask a question, or share an observation.
Pip’s example: Pip learns that a flag can represent a country. People can discuss what a symbol means.
g1.social-studies.symbol-0.v1Help: The national anthem is a song connected with the country. Ask a grown-up about the tradition and what it means. You may listen, ask a question, or share an observation.
Pip’s example: Pip learns that a flag can represent a country. People can discuss what a symbol means.
g1.social-studies.symbol-1.v1Help: The Pledge of Allegiance is words used in a civic tradition. Ask a grown-up about the tradition and what it means. You may listen, ask a question, or share an observation.
Pip’s example: Pip learns that a flag can represent a country. People can discuss what a symbol means.
g1.social-studies.symbol-2.v1Help: Independence Day is a day commemorating the country’s independence. Ask a grown-up about the tradition and what it means. You may listen, ask a question, or share an observation.
Pip’s example: Pip learns that a flag can represent a country. People can discuss what a symbol means.
g1.social-studies.symbol-3.v1Help: Veterans Day is a day honoring people who served in the military. Ask a grown-up about the tradition and what it means. You may listen, ask a question, or share an observation.
Pip’s example: Pip learns that a flag can represent a country. People can discuss what a symbol means.
g1.social-studies.symbol-4.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.5.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Two fictional families greet visitors with different words. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-0.v1Help: One fictional family eats together at noon; another at evening. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-1.v1Help: One fictional group tells stories through song; another uses picture books. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-2.v1Help: One fictional community walks to a market; another travels by bus. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-3.v1Help: Two fictional families prepare different foods for a celebration. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-4.v1Help: One fictional family lives with grandparents; another visits them. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-5.v1Help: Two fictional groups play different games after school. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-6.v1Help: One fictional family speaks one language at home; another speaks two. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-7.v1Help: A child belongs to a family, a class, and a music group. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-8.v1Help: Two fictional communities care for shared gardens in different ways. Discuss with a grown-up. No family has to follow just one routine, and you do not need to share private details.
Pip’s example: One fictional family eats early; another eats later. Both routines can work for those families.
g1.social-studies.culture-9.v1Idaho Social Studies · revised November 20, 2025 · 1.SS.2.1
Coverage: partial. Automatic evidence applies only to the narrow game checks; educator review needed.
Choices: Key · Story ending · Clock hand
Answer: Key
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-0.v1Choices: Title · Price · Page corner
Answer: Title
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-1.v1Choices: Compass rose · Color palette · Calendar
Answer: Compass rose
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-2.v1Choices: A labeled blue area · Any unlabeled dot · A red roof
Answer: A labeled blue area
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-3.v1Choices: A route · A person’s age · The temperature
Answer: A route
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-4.v1Choices: Where a city is · How many stars are in space · A word’s spelling
Answer: Where a city is
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-5.v1Choices: United States · Brazil · Japan
Answer: United States
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-6.v1Choices: North America · Australia · Antarctica
Answer: North America
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-7.v1Choices: Pacific Ocean · Idaho · North America
Answer: Pacific Ocean
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-8.v1Choices: Africa · Atlantic Ocean · Boise
Answer: Africa
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-9.v1Choices: Asia · Pacific Ocean · Idaho
Answer: Asia
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-10.v1Choices: Idaho · Europe · Indian Ocean
Answer: Idaho
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-11.v1Choices: Mountain · Ocean · Lake
Answer: Mountain
Help: Use a labeled map or globe with a grown-up to check the place or feature.
Pip’s example: Pip checks a labeled map or globe to locate a place and uses a key to explain symbols.
g1.social-studies.map-idea-12.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-0.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-0.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-1.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-1.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-2.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-2.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-3.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-3.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-4.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-4.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-5.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-5.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-6.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-6.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-7.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-7.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-8.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-8.v1Help: Name one possible feeling and a clue. Another person might feel differently. Tell a grown-up or think quietly.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-name-9.v1Help: Practice a sentence about a need: I need help, space, company, or a break. Choose your own words.
Pip’s example: Pip says: I feel frustrated. I need a little help. Different people may feel differently.
g1.feelings.feel-need-9.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-0.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-0.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-1.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-1.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-2.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-2.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-3.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-3.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-4.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-4.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-5.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-5.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-6.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-6.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-7.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-7.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-8.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-8.v1Help: Ask a grown-up to play the other part. Listen, then tell what you heard. Check whether you understood.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-repeat-9.v1Help: Try: Could you tell me more? or Which part do you mean? Practice with a grown-up.
Pip’s example: Pip waits, then says: Did you mean you want a turn next?
g1.feelings.listen-ask-9.v1Idaho Health K–2 · June 1, 2023 · K-2.H.4.1.1–2; K-2.H.5.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-0.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-0.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-1.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-1.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-2.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-2.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-3.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-3.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-4.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-4.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-5.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-5.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-6.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-6.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-7.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-7.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-8.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-8.v1Help: Tell a grown-up two possible plans. Explain how each person could take part.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-plan-9.v1Help: Ask a grown-up to play a friend. Listen to their idea, try a respectful response, and change the plan if needed.
Pip’s example: Pip and a friend both want a crayon. They discuss sharing or choosing another color.
g1.feelings.friend-repair-9.v1Idaho Health K–2 · June 1, 2023 · K-2.H.3.1.1–2; K-2.H.4.1.3–4
Coverage: partial. Adult observation needed; no automatic grade.
Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-0.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-1.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-2.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-3.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-4.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-5.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-6.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-7.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-8.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-9.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-10.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-11.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-12.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-13.v1Help: Practice stopping, moving toward safety, and telling a trusted grown-up. You do not need to share a real experience. Ask your grown-up who could help.
Pip’s example: Pip can say stop, move to a safe place, and tell a trusted grown-up.
g1.feelings.trusted-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.5.1.1–2; K-2.H.7.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-0.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-1.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-2.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-3.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-4.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-5.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-6.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-7.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-8.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-9.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-10.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-11.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-12.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-13.v1Help: Tell a grown-up why this may help. Practice the step together if appropriate. A game answer does not show what happens in real life.
Pip’s example: Pip asks a trusted grown-up for help with a choice that could affect safety.
g1.feelings.healthy-14.v1Idaho Health K–2 · June 1, 2023 · K-2.H.6.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-0.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-1.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-2.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-3.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-4.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-5.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-6.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-7.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-8.v1Help: Choose a time and a grown-up who can help. Try once, then talk about how it went. You may change the plan.
Pip’s example: Pip chooses one small step and a grown-up who can help. A goal can change when needed.
g1.feelings.goal-9.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.2.3
Coverage: partial. Adult observation needed; no automatic grade.
Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-0.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-1.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-2.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-3.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-4.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-5.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-6.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-7.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-8.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-9.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-10.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-11.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-12.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-13.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-14.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-15.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-16.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-17.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-18.v1Help: Tap a surface gently or use the notes. A dash is a quiet beat. Try at your own pace and show a grown-up.
Pip’s example: Pip taps twice, then leaves a quiet space. A rest is part of the pattern.
g1.music.rhythm-19.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.2.2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-0.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-1.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-2.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-3.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-4.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-5.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-6.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-7.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-8.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-9.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-10.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-11.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-12.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-13.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-14.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-15.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-16.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-17.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-18.v1Help: Play Pip’s tune, then make a response. Point to or describe where the pitch goes up, down, or stays the same.
Pip’s example: Pip plays a low note, then a high note, and notices the change.
g1.music.pitch-19.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-0.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-1.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-2.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-3.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-4.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-5.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-6.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-7.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-8.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-9.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-10.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-11.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-12.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-13.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-14.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-15.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-16.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-17.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-18.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-19.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-20.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-21.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-22.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-23.v1Help: Choose notes and quiet spaces. Play your idea. Tell a grown-up why the sounds fit your idea. There is more than one good tune.
Pip’s example: Pip chooses a few notes, plays them, and changes one to express an idea.
g1.music.compose-24.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-0.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-1.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-2.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-3.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-4.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-5.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-6.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-7.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-8.v1Help: Play your idea for a grown-up. Ask what they noticed. Change one part and compare before and after.
Pip’s example: A friend suggests a quieter ending. Pip tries it, then decides what fits.
g1.music.revise-9.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.3.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-0.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-1.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-2.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-3.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-4.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-5.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-6.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-7.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-8.v1Help: Choose how you want it to feel. Practice, then perform for a grown-up at a comfortable sound level. Tell them about a choice you made.
Pip’s example: Pip plays a tune for a grown-up and explains how it should feel.
g1.music.perform-9.v1Idaho General Music K–1 · April 29, 2024 · K-1.MU:GM.4.1–2; K-1.MU:GM.5.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-0.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-1.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-2.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-3.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-4.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-5.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-6.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-7.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-8.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-9.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-10.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-11.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-12.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-13.v1Help: Listen to Pip’s short tune or a song your grown-up chooses. Describe a sound you notice and why it fits—or does not fit. People may prefer different music.
Pip’s example: Pip says: This gentle tune might fit resting because the notes feel calm to me.
g1.music.listen-14.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.1; K-2.VA.4.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-0.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-1.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-2.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-3.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-4.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-5.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-6.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-7.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-8.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-9.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-10.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-11.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-12.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-13.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-14.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-15.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-16.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-17.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-18.v1Help: Point to two details: a color, shape, line, or relationship. Tell a grown-up what you notice, then sketch an idea inspired by it.
Pip’s example: Pip notices a leaf’s jagged edge and draws it. Looking closely can give an artist an idea.
g1.art.observe-19.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.2; K-2.VA.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-0.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-1.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-2.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-3.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-4.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-5.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-6.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-7.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-8.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-9.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-10.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-11.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-12.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-13.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-14.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-15.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-16.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-17.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-18.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-19.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-20.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-21.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-22.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-23.v1Help: Try several marks or arrangements. Use the board or safe physical materials with a grown-up. Explain what the tool or material can do.
Pip’s example: Pip tries a thin line and a broad mark, then chooses one for a picture.
g1.art.material-24.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.1.1–2
Coverage: partial. Adult observation needed; no automatic grade.
Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-0.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-1.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-2.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-3.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-4.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-5.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-6.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-7.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-8.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-9.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-10.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-11.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-12.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-13.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-14.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-15.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-16.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-17.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-18.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-19.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-20.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-21.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-22.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-23.v1Help: Observe or imagine a detail first. Choose your shapes, lines, and colors. Tell a grown-up what your picture represents.
Pip’s example: Pip chooses a subject and begins with a shape. An idea can change while making art.
g1.art.create-24.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.2.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-0.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-1.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-2.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-3.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-4.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-5.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-6.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-7.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-8.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-9.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-10.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-11.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-12.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-13.v1Help: Change a tool, color, arrangement, or material. Compare your two ideas. Both may work in different ways.
Pip’s example: Pip tries a second color on a new part of the page and compares the effect.
g1.art.experiment-14.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.3.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Talk with a grown-up about drying, handling, and a safe place to display it. Give it a title and explain a detail.
Pip’s example: Pip lets a painting dry, chooses where to show it, and carries it carefully.
g1.art.present-0.v1Help: Talk with a grown-up about drying, handling, and a safe place to display it. Give it a title and explain a detail.
Pip’s example: Pip lets a painting dry, chooses where to show it, and carries it carefully.
g1.art.present-1.v1Help: Talk with a grown-up about drying, handling, and a safe place to display it. Give it a title and explain a detail.
Pip’s example: Pip lets a painting dry, chooses where to show it, and carries it carefully.
g1.art.present-2.v1Help: Talk with a grown-up about drying, handling, and a safe place to display it. Give it a title and explain a detail.
Pip’s example: Pip lets a painting dry, chooses where to show it, and carries it carefully.
g1.art.present-3.v1Help: Talk with a grown-up about drying, handling, and a safe place to display it. Give it a title and explain a detail.
Pip’s example: Pip lets a painting dry, chooses where to show it, and carries it carefully.
g1.art.present-4.v1Idaho Visual Arts K–2 · April 29, 2024 · K-2.VA.5.1
Coverage: partial. Adult observation needed; no automatic grade.
Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-0.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-1.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-2.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-3.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-4.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-5.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-6.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-7.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-8.v1Help: Look at a real example with a grown-up, or imagine one. Who might see it? What might it communicate? Sketch your own idea.
Pip’s example: Pip notices a mural in a shared place and asks what it shows people.
g1.art.community-art-9.v1